Jump to content

Photo

Updated Enemy Health Sheet - Updated for Collectors


  • Please log in to reply
56 replies to this topic

#1
Cyonan

Cyonan
  • Members
  • 19,341 posts

I've updated the spreadsheet for Platinum levels of health of mobs.

https://docs.google....htmlembed?gid=3

It's not mentioned in the sheet, but the armour damage reduction of Platinum is still the same as it was in Gold, which is 50 damage per bullet.

Update: Added Collectors

Update 2: Added force values needed to stagger units


Edited by Cyonan, 15 July 2015 - 02:49 AM.

  • Terminator Force likes this

#2
Meatiershower

Meatiershower
  • Members
  • 976 posts
Thank you! Already passed on the link, this is great info.

#3
Drummernate

Drummernate
  • Members
  • 5,356 posts
Atlas health and shields... so crazy high.

Good thing my Typhoon's DPS is also so crazy high! ;)

#4
Lambda_00

Lambda_00
  • Members
  • 317 posts

Cyonan wrote...
It's not mentioned in the sheet, but the armour damage reduction of Platinum is still the same as it was in Gold, which is 50 damage per bullet.


Nice!

#5
Glucose77777

Glucose77777
  • Members
  • 33 posts
What? No swarmer?!?!

#6
peddroelm

peddroelm
  • Members
  • 2,396 posts

Drummernate wrote...

Atlas health and shields... so crazy high.


Proably their way of compensating for the atlas doube hit per bullet bug ...And since they have't dialed back its HP levels in line with  (prime//banshee ) its like a confirmation that the bug its in existance at least in some form ...

#7
Tom1029

Tom1029
  • Members
  • 490 posts
I approve of this spreadsheet.
First bookmark on this computer GET!

#8
corlist

corlist
  • Members
  • 581 posts

peddroelmz wrote...

Drummernate wrote...

Atlas health and shields... so crazy high.


Proably their way of compensating for the atlas doube hit per bullet bug ...And since they have't dialed back its HP levels in line with  (prime//banshee ) its like a confirmation that the bug its in existance at least in some form ...


They never increased the Geth Prime's defence values when the extremely-widely-known headshot hitbox was present. Maybe because they feel that Cerberus lacked hardy (besides phantom) units?

#9
peddroelm

peddroelm
  • Members
  • 2,396 posts

corlist wrote...

They never increased the Geth Prime's defence values when the extremely-widely-known headshot hitbox was present. Maybe because they feel that Cerberus lacked hardy (besides phantom) units?


Maybe they knew (how) it was easy to fix the prime bug and that they were going to fix it on the first patch ? Don't know :) ...

Edited by peddroelmz, 26 August 2012 - 11:02 AM.


#10
Tybo

Tybo
  • Members
  • 1,294 posts
New finding by corlist re: phantom barriers
http://social.biowar...5086/3#13920320

#11
Arppis

Arppis
  • Members
  • 12,750 posts
Geth rely on their health.

#12
ParkMan609

ParkMan609
  • Members
  • 108 posts
Bump for collectors?

#13
Blennus

Blennus
  • Members
  • 703 posts
That and the new dragoon and bomber too

#14
Cyonan

Cyonan
  • Members
  • 19,341 posts
I'll be getting Collectors added either tonight or tomorrow.

The other spreadsheets will come in the next couple of days.

#15
Clayless

Clayless
  • Members
  • 7,051 posts

Cyonan wrote...

I'll be getting Collectors added either tonight or tomorrow.

The other spreadsheets will come in the next couple of days.


Fantastic.

Also don't forget Bombers and Dragoons!

Edited by Our_Last_Scene, 16 October 2012 - 05:57 AM.


#16
ParkMan609

ParkMan609
  • Members
  • 108 posts

Cyonan wrote...

I'll be getting Collectors added either tonight or tomorrow.

The other spreadsheets will come in the next couple of days.


*Estatic* Huray. /elcor

#17
DubSanchez

DubSanchez
  • Members
  • 99 posts
Very awesome.

I am profoundly impressed with the level of dedication and love people have for this game.

Thank you for this. Your efforts are appreciated.

#18
Achire

Achire
  • Members
  • 698 posts
Many thanks. Especially waiting on the wave composition spreadsheet.

#19
Cyonan

Cyonan
  • Members
  • 19,341 posts
I've added the Collector values, including the bonuses they get while possessed. Pictures will be added soon.

#20
Clayless

Clayless
  • Members
  • 7,051 posts

Cyonan wrote...

I've added the Collector values, including the bonuses they get while possessed. Pictures will be added soon.


GOLD STATS

Dragoon armour: 4811.

What. Why does it move so fast if it's that bulky. Even a Guardian only has 2025.

And the Collector bosses need health nerfs. There is no way a Possessed Scion should be that bulky and have the ability to throw cluster grenades, sync kill, and stun lock.

Edited by Our_Last_Scene, 17 October 2012 - 07:52 AM.


#21
Teratoid

Teratoid
  • Members
  • 1,556 posts
Brilliant, thank you Cyonan.

#22
SoundWraith

SoundWraith
  • Members
  • 906 posts
The entire collector faction seems to have overwhelming health stats. Scions armor match that of regular boss mobs from the other factions while the praetorian even matches to beat out the atlas in terms of total hp.

It's even worse going into the possessed forms. The captain has around 5k combined defenses while his possessed self reaches 8.6k for an example. The giant floating bird-ball? 65k combined in defenses.

#23
TheAdventurer29

TheAdventurer29
  • Members
  • 847 posts
Collector's stats are ridiculous! No wonder why the game feels a bit harder. The posssessed pretorian took forever to kill. Now I know why.

#24
Stahlhammer

Stahlhammer
  • Members
  • 1,218 posts
Dear Jebus, possesed Scion has more armor than Atlas! That's kind of... weird?

#25
Kalas Magnus

Kalas Magnus
  • Members
  • 10,312 posts
thx for the info