MUST READ: How to determine if bugged weighted gun mods are weightless
#1
Posted 11 January 2013 - 08:13 PM
special thanks and props to: Hyperionyht for his original thread and discovery
http://social.biowar.../index/14927834
"The mods which are supposed to add weight do not apply their cooldown
penalties to non-DLC weapons. They are intended to add 50 points of
weight each to lengthen your cooldowns, but currently only do so to
weapons which were originally produced as DLC.
I don't have video
evidence, but you can easily confirm this yourself. Equip an
appropriate weapon without mods and take note of a cooldown listed on
the powers menu. This is the effective value. Then, equip one or two of
the mods in question on the same weapon and take note of the adjusted
cooldown. This is the purported cooldown. Fire up a game with a
stopwatch in hand and time your recharge rate. You will receive the
effective, not purported, value.
List of DLC weapons for which these mods work as intended:
ARs:
Striker
Harrier
PPR
Typhoon
SRs:
Kishock
Krysae
CSR
SGs:
Reegar
Piranha
Pistols:
Acolyte
For
all other weapons, the cooldown penalties are not applied. This
includes the promotional weapons. The applications of this are obvious
and the glitch can be very convenient for some power-heavy builds.
EDIT:
It
seems that equipping either the pistol or SMG ULM mod on any weapon you
carry will "fix" the bug, forcing the other mods to apply their
cooldown penalties. If you plan to use this glitch to your advantage,
don't use any ULM mod."
I have discovered how to make sure you are getting the lesser recharge times when using weighted mods.
1st of all you CAN, in fact, still use ULM mods on some weapons
(scorpion w/heavy barrel & smg w/ulm for instance applies and adds ZERO weight)
(black widow w/ BOTH heavy mods (or one heavy mod) combined w/smg w/ULM does NOT work, take away the smg and it works)
it is quite simple to do and check to make sure you are getting the reduced times
(this is what no one figured out to this point, why it works sometimes and why it doesn't)
this will tell you 100% what is working and what is not working
1st: set your weapon loadout (w/heavy mods) {check the above list for weapons that work}
2nd: go to powers screen and check your recharge time
3rd: return to your default character screen
4th: hit button (triangle on PS3) to go to character selection screen
5th: hit button (X on PS3) to return to your same character again
6th: go to powers screen and check your recharge time again BOOM!!!! you will see the LOWER COOLDOWN
as long as you do NOT return to the weapons selection screen, you will have your lower power recharge time
return to the weapons screen, and your recharge times will revert to include the heavy mods
I can turn my system off, logout, whatever
as long as i do NOT return to my weapons selection screen, my lower recharge time remains default
if you return to your weapons screen, simply go back to the character selection screen, reselect your character, and heavy mods weight will once again disappear (except on guns listed above)
I have tested this, and actual recharge times are accurate as what is shown on the powers screen!!!!!!
It is easy to see both the before and after and it is accurate!!!
I hope this helps!
again thanks to Hyperionyht as he was the one that discovered the bug
- Ronik82 likes this
#2
Posted 11 January 2013 - 09:26 PM
Edited by unclemonster, 11 January 2013 - 09:27 PM.
#3
Posted 11 January 2013 - 09:40 PM
#4
Posted 11 January 2013 - 09:40 PM
thanks for the info. i use the hvb on my wraith all the time. do i need to go thru that to make it work?
i thought the mods do not add weight on the old guns and i even tested the one for the pistol on a talon.
Edited by bogsters23, 11 January 2013 - 09:41 PM.
#5
Posted 11 January 2013 - 09:44 PM
#6
Posted 11 January 2013 - 09:48 PM
#7
Posted 11 January 2013 - 09:53 PM
Edited by heybigmoney, 11 January 2013 - 09:54 PM.
#8
Posted 11 January 2013 - 09:53 PM
It's especially awesome on pistols since you get can get a 40% dmg increase with no penalty, making the Talon and Scorpion that much more awesome
#9
Posted 11 January 2013 - 10:38 PM
Going to be upset when they get around to patching it.
#10
Posted 11 January 2013 - 10:56 PM
#11
Posted 11 January 2013 - 11:34 PM
najzere wrote...
Old news, but apparently some people didn't know that. This technique came out when ULM was borked.
yes, it did to an extent
BUT, no one ever posted (as far as I know) or knew an exact method to see how and if it was working
by taking the very simple steps listed that I wrote here, you can actually see if it is working prior to the match and see exactly which gun combos work, and which ones don't. Not only that you see the actual power recharge times before and after the change. this way you are never stuck in a match with a 20 second recharge trying to figure out if combos are working or not.
the secret is NOT going back to your weapons selection screen, after going to the character selection screen
please show me where there this info has been posted before, as I haven't ever seen it
#12
Posted 11 January 2013 - 11:45 PM
Anyway, sorry, I didn't mean to rain on your parade, it was a good post obviously since people have commented that they didn't know that. Cheers!
EDIT: Here's an example, not from the thread I was talking about though.
Edited by najzere, 11 January 2013 - 11:48 PM.
#13
Posted 12 January 2013 - 12:34 AM
#14
Posted 12 January 2013 - 12:57 AM
#15
Posted 12 January 2013 - 01:13 AM
najzere wrote...
I don't know how to find a thread that old with this forum's lame search system, but the knowledge was already in my head from somewhere and BSN is the only place I would get something like that. What I do remember is it was in a thread with a video showing the same cooldowns with and without ULM to prove it wasn't working. This was in between BioWare saying they fixed it and pistol ULM coming out.
Anyway, sorry, I didn't mean to rain on your parade, it was a good post obviously since people have commented that they didn't know that. Cheers!
EDIT: Here's an example, not from the thread I was talking about though.
that is completely different as that is about ulm mods.
this is about using the heavy mods that add 50 weight without getting the weight penalty
as far as i know, it was discovered about a month ago on the thread i linked.
you didn't rain on my parade lol, i was just curious to read it, as i hadn't seen anything on it.
i appreciate the other link as that is good reading as well
cheers to you as well!
Edited by unclemonster, 12 January 2013 - 01:14 AM.
#16
Posted 12 January 2013 - 01:13 AM
#17
Posted 12 January 2013 - 01:15 AM
you are very, very welcome
Hyperionyht is the one that discovered the bug and deserves the true credit
Edited by unclemonster, 12 January 2013 - 01:23 AM.
#18
Posted 12 January 2013 - 01:19 AM
#19
Guest_Paynez_*
Posted 12 January 2013 - 01:19 AM
Edited by Paynez, 12 January 2013 - 01:19 AM.
#20
Posted 12 January 2013 - 01:25 AM
#21
Posted 12 January 2013 - 05:54 PM
X-Frame wrote...
So this is only to view the lesser recharge times, but equipping combinations that work will work in-game regardless of whether you do this, correct?
no, if you go to your weapon selection screen, you will have the higher recharge time one game unless you go back to the character selection screen (after going to weapon selection screen)
that is why, some were saying it seemed to not work on the 1st game.
if you do NOT go to the weapon selection screen, you will have the lower recharge time set in place
going to weapon selection screen is what triggers mods to work as intended
#22
Posted 13 January 2013 - 05:11 AM
#23
Posted 06 February 2013 - 05:08 PM
#24
Posted 06 February 2013 - 05:15 PM
Edit: Being discussed in another thread as well. Yes/No can't be too long...
Edited by k1ngl1ves, 06 February 2013 - 05:18 PM.