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Piercing Tests(also Guardian Shield bugs)


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#1
Cyonan

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I ran a few piercing tests involving reduced damage while using piercing mods, and  this is what I found:

If you are running multiple piercing mods with different reduced damage %(This only applies to Shotguns if you have all your mods at V) then the game will take the lower of the two. For example if you're running one piercing mod with 40% reduced damage while piercing and another with 30%, then your damage is reduced by 30% while shooting through objects.

If you bring AP Rounds and a piercing mod, you still deal reduced damage based on the piercing mod.

If your gun has natural penetration on it, it will never deal reduced damage regardless of mods.

A side note about Guardians:

Shooting their shield with a damage dealing ammo power on will cause the ammo power to deal damage to the Guardian, even if you did not pierce the shield.

If you did pierce his shield with ammo powers on, then the ammo power will hit twice. This means if you're using AP Rounds without a piercing mod(Or any damage dealing ammo power on a gun with natural piercing)you do more damage by shooting his shield than you do mailslotting or flanking him.

Note: Incendiary Ammo does not get applied when shooting the shield, or even through the shield with piercing.

Edited by Cyonan, 27 January 2013 - 10:33 PM.

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#2
Shinobu

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Thanks for the info!

#3
Original Twigman

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lol, awesome. another way to laugh at gaurdians

#4
jakenou

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Cyonan wrote...

If you are running multiple piercing mods with different reduced damage %(This only applies to Shotguns if you have all your mods at V) then the game will take the lower of the two. For example if you're running one piercing mod with 40% reduced damage while piercing and another with 30%, then your damage is reduced by 30% while shooting through objects.


Inb4penetrationjokesbcimtotallyserious...

Does the penetration stack if using multiple piercing methods?

#5
Cyonan

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jkthunder wrote...

Inb4penetrationjokesbcimtotallyserious...

Does the penetration stack if using multiple piercing methods?


I thought about using an innuendo title, but I'll leave those to Crimson =P

The distance penetrated does stack if using multiple piercing mods/ammo/natural piercing.

#6
drebin

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I always shoot guardian's shields anyways haha

#7
jakenou

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Cyonan wrote...

jkthunder wrote...

Inb4penetrationjokesbcimtotallyserious...

Does the penetration stack if using multiple piercing methods?


I thought about using an innuendo title, but I'll leave those to Crimson =P

The distance penetrated does stack if using multiple piercing mods/ammo/natural piercing.


That's what I thought. Thnx.

Hard to resist innuendo titles when talking about piercing I guess, also hard not to sound crude when talking about it.

* secretly giggles *

#8
BridgeBurner

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Drill Rounds.

How do these interact in regards to piercing mods: bugged damage or proper damage?

Edited by Annomander, 27 January 2013 - 11:16 PM.


#9
Flambrose

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I actually noticed this while soloing bronze to test out javelin penetration vs atlas. I noticed one of my javelin shots didn't kill a Guardian but still did a small amount of damage. I deliberately aimed for the empty spot behind the shield and it did the same thing...

They must be........ really attached to that shield. B)

Edited by Flambrose, 28 January 2013 - 12:37 AM.


#10
targaryen8

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Cyonan, you never cease to amaze me. Thanks a lot for the info.

#11
Drayce333

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Assault Rifle 50 weight capacity piercing mod is actually useful?

#12
UnknownMercenary

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Hm, so piercing only affects distance penetration and the flat 50 damage penalty for a gun like the Typhoon or Javelin?

#13
Charaxan

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I don't understand : I always thought the percent of reduced damages stacked : Exemple, if you had only 60pc on one mod and 40pc on an other, you would have a 100pc, except there is a minimum reduction of 10pc.

#14
TheKillerAngel

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Cyonan wrote...

I ran a few piercing tests involving reduced damage while using piercing mods, and  this is what I found:

If you are running multiple piercing mods with different reduced damage %(This only applies to Shotguns if you have all your mods at V) then the game will take the lower of the two. For example if you're running one piercing mod with 40% reduced damage while piercing and another with 30%, then your damage is reduced by 30% while shooting through objects.

If you bring AP Rounds and a piercing mod, you still deal reduced damage based on the piercing mod.

If your gun has natural penetration on it, it will never deal reduced damage regardless of mods.

A side note about Guardians:

Shooting their shield with a damage dealing ammo power on will cause the ammo power to deal damage to the Guardian, even if you did not pierce the shield.

If you did pierce his shield with ammo powers on, then the ammo power will hit twice. This means if you're using AP Rounds without a piercing mod(Or any damage dealing ammo power on a gun with natural piercing)you do more damage by shooting his shield than you do mailslotting or flanking him.

Note: Incendiary Ammo does not get applied when shooting the shield, or even through the shield with piercing.


I have noticed this. Using warp ammo I could shoot a Guardian's shield and damage him.

#15
Jeremiah12LGeek

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Cyonan wrote...
Note: Incendiary Ammo does not get applied when shooting the shield, or even through the shield with piercing.


Could this have something to do with it being a DoT effect?

It seems to be one of the few ammo types capable of applying it's damage effects after the weapon's damage is applied (explosive ammo is the other one I can think of.)

#16
llandwynwyn

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Cyonan wrote...

you do more damage by shooting his shield than you do mailslotting or flanking him.


Well, he dies when we mailslot him, so....

#17
Zjarcal

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lolguardians... they really should be redesigned at this point.

Thanks for the test Cyonan.

#18
Annika

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So the Typhoon with HVB doesn't have any damage reduction? Great! Thanks for your work Cyonan!

#19
HolyAvenger

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Does anyone NOT oneshot Guardians?

They should have armour, and Dragoons should have health (CC, grabs etc).

#20
Computron2000

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Good info. Interesting on the extra damage

#21
Cyonan

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Charaxan wrote...

I don't understand : I always thought the percent of reduced damages stacked : Exemple, if you had only 60pc on one mod and 40pc on an other, you would have a 100pc, except there is a minimum reduction of 10pc.


They don't stack. If you have 60% reduced damage on one, and 40% reduced damage on the other your shot would just be reduced by 40%. The 60% gets ignored in this case.

The only exception is when your gun has natural piercing to it(Javelin, Typhoon, etc.) in which case it doesn't lose any damage while piercing.

UnknownMercenary wrote...

Hm, so piercing only affects distance penetration and the flat 50 damage penalty for a gun like the Typhoon or Javelin?


Yeah, just those(and the 50 damage per shot isn't that big of a deal for the Javelin anyway).

Annomander wrote...

Drill Rounds.

How do these interact in regards to piercing mods: bugged damage or proper damage?


Ran some more tests.

Drill rounds with piercing mods will still cause your gun to lose damage while piercing.

However, I also noticed that if you're using using a piercing mod then ammo power damage is also reduced while piercing solid objects(this is one of the very few modifiers that can affect ammo powers).

In the case of Guardians, only one of the two hits from ammo powers are reduced.

#22
cgtrfghj7

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Cyonan wrote...

If your gun has natural penetration on it, it will never deal reduced damage regardless of mods.

I'm not quite sure I understand this line. So are you saying HVB would not be of any use on a Typhoon? 

Edited by cgtrfghj7, 28 January 2013 - 04:15 AM.


#23
WorgariusShadowfang

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cgtrfghj7 wrote...

Cyonan wrote...

If your gun has natural penetration on it, it will never deal reduced damage regardless of mods.

I'm not quite sure I understand this line. So are you saying HVB would not be of any use on a Typhoon? 


I'm pretty sure he means it will never have reduced damage when being fired through cover into an enemy, regardless of the mod/ammo used to gain additional cover penetration.  It still is affected by Armor DR and thus needs armor mitigation effects for maximum DPS. 

#24
Cyonan

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cgtrfghj7 wrote...

Cyonan wrote...

If your gun has natural penetration on it, it will never deal reduced damage regardless of mods.

I'm not quite sure I understand this line. So are you saying HVB would not be of any use on a Typhoon? 


If I used the HVB on say, the Harrier, then while I was shooting through solid objects my damage is reduced by 40%.

If I used it on the Typhoon, then while shooting through solid objects my damage is not reduced at all.

The HVB will still ignore 90% of armour normally for both guns.

#25
Daihannya

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Did you happen to test if adding the two mods actually increase the distance it pierces as well? Or just picks the lower of the two again?