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Lore-Friendly Weapon & Class Matchups (for those with ocd tendencies)


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#1
MissAmanda

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For those people who enjoy an element of role-playing in their games, instead of pure killing effectiveness. The following list matches all 59 individual classes with specifically one of the 62 weapons in the game, with only a few exceptions: 1) The five common weapons were excluded, 2) the Krogan and Quarian classes got double use out of a couple weapons due to lack of species-oriented choices, and 3) the Destroyer and Talon were each assigned two weapons because cooldowns are [mostly] irrelevant for them.

FACTION LISTS:
Alliance Classes (7): Adept, Soldier, BF3, Engineer, Sentinel, Infiltrator, Vanguard
Alliance Weapons (6): Phalanx, Saber, Lancer, Falcon, Black Widow, Suppressor
Weapons Likely Intended for Alliance (1): Mattock

N7 Classes (6): Fury, Destroyer, Demolisher, Paladin, Shadow, Slayer
N7 Weapons (7): Eagle, Typhoon, Crusader, Valkyrie, Valiant, Piranha, Hurricane

Reformed Classes (4): Phoenix Adept, Talon, AIU, Phoenix Vanguard
Reformed Weapons (5): Hornet, Eviscerator, Harrier, Talon, Raptor

Asari Classes (5): Adept, Justicar, Valkyrie, Huntress, Vanguard
Asari Weapons (2): Disciple, Acolyte
Weapons Likely Intended for Asari (3): Tempest, Widow, Scimitar

Salarian Classes (2): Engineer, Infiltrator
Salarian Weapons (2): Scorpion, Venom
Weapons Likely Intended for Salarian (1): Carnifex

Turian Classes (6): Soldier, Havok, Saboteur, Sentinel, Ghost, Cabal
Turian Weapons (2): Phaeston, Krysae
Weapons Likely Intended for Turian (4): Incisor, Argus, Paladin, Indra

Krogan Classes (5): Shaman, Soldier, Sentinel, Warlord, Battlemaster
Krogan Weapons (3): Graal, Striker, Claymore

Batarian Classes (4): Slasher, Soldier, Sentinel, Brawler
Batarian Weapons (2): Kishock, AT12
Weapons Likely Intended for Batarian (2): Wraith, Revenant

Quarian Classes (5): Marksman, Engineer, M Engineer, Infiltrator, M Infiltrator
Quarian Weapons (3): Adas, Arc Pistol, Reegar

Geth Classes (4): Trooper, Juggernaut, Engineer, Infiltrator
Geth Weapons (5): Rifle, Spitfire, SMG, Javelin, Shotgun

Drell Classes (3): Adept, Assassin, Vanguard
Drell Weapons: none
Weapons Likely Intended for Drell (3): Locust, Viper, Vindicator

Vorcha Classes (3): Soldier, Hunter, Sentinel
Vorcha Weapons (2): Punisher, Executioner

Volus Classes (4): Adept, Sentinel, Merc, Protector
Volus Weapons: none

Collector Class (1): Awakened
Collector Weapons (4): PPR, Col SMG, Col Rifle, Col Sniper

ASSIGNMENTS & REASONING:
Adepts: The general goal is a light weapon, typically SMG, to facilitate power use.
Human - Phalanx
N7 Fury - N7 Eagle
Phoenix - Hornet
Asari - Tempest (Eclipse weapon and Eclipse are usually Asari)
Justicar - Disciple
Shaman - Graal
Slasher - Wraith (slaver weapon and Batarian known for slaving)
Drell - Locust (hitman weapon and Drell famous assassins)
Volus - Col SMG (who better to use pillaged, top of the line Collector tech than Volus)
Awakened - PPR

Soldiers: The general goal is a well rounded weapon, typically assault rifle.
Human - Saber
N7 Destroyer - N7 Typhoon & N7 Crusader
BF3 - Lancer (archaic weapon for archaic class)
Turian - Raptor (was Turian weapon first)
Havok - Incisor
Krogan - Striker
Batarian - Revenant (weapon for warlords, could lean toward Krogan but Batarian need an Assault Rifle)
Marksman - Adas
Trooper - Geth Rifle
Juggernaut - Spitfire
Vorcha - Carnifex (used by Eclipse techs, Blue Suns, ex-Cerbs... basically anyone)

Engineers: Lighter weapons preferred, as well as weapons which fulfill a utility role.
Human - Falcon
N7 Demolisher - N7 Valkyrie
Talon - Eviscerator & Harrier (would have access to Cerberus weapons due to Siege of Omega)
Salarian - Scorpion
Saboteur - Phaeston
Quarian - Arc Pistol
M Quarian - Arc Pistol (both Quarian Engineers use same weapon due to lack of potential Quarian weapons)
Geth - Geth SMG
Hunter - Punisher (could be Krogan also, but small weapons just seem wrong on Krogan)
Volus - Col Sniper (who better to use pillaged, top of the line Collector tech than Volus)

Sentinels: Focus is on using high damage weapons from a durable platform.
Human - Black Widow
N7 Paladin - N7 Valiant
Valkyrie - Widow (ME3 weapon is no longer a Geth weapon, wiki notes that Asari snipers use it)
Turian - Krysae
Krogan - Claymore
Warlord - Claymore (both Krogan Sentinels use same weapon due to lack of potential Krogan weapons)
Batarian - Kishock
Vorcha - Executioner (could be Krogan also, but small weapons just seem wrong on Krogan)
Volus Merc - Indra (weapon is said to be top of the line and Volus love cutting-edge tech)

Infiltrators: Focus is on weapons which benefit most from each particular version of cloaking.
Human - Suppressor
N7 Shadow - N7 Piranha (obvious Vorcha design elements but carries N7 designator)
AIU - Geth Shotgun (as an AI the AIU can fully interface with Geth weaponry)
Huntress - Acolyte
Salarian - Venom
Ghost - Argus (law enforcement weapon, which is typical Turian role)
Quarian - Reegar
M Quarian - Reegar (both Quarian Infilitrators use same weapon due to lack of potential Quarian weapons)
Geth - Javelin
Assassin - Viper (an assassin weapon and Drell noted assassins)

Vanguards: General focus is on weapons that do damage quickly at close quarters.
Human - Mattock
N7 Slayer - N7 Hurricane
Phoenix - Talon
Asari - Scimitar (Eclipse weapon and Eclipse are usually Asari)
Cabal - Paladin (law enforcement weapon, which is typical Turian role)
Krogan - Graal (both Krogan biotics use same weapon due to lack of potential Krogan weapons)
Brawler - AT12
Drell - Vindicator (an assassin weapon and Drell noted assassins)
Protector - Col Rifle (who better to use pillaged, top of the line Collector tech than Volus)

GENERAL NOTES:
The reasoning is pretty straight forward; based off of codex descriptions, wiki entries, and how the weapons are discovered in-game when the codex is lacking. I have focused on who the intended or most likely users of the weapons are, not the manufacturers. Thanks for reading and/or skimming.

Edited by MissAmanda, 20 December 2013 - 07:25 AM.


#2
MissAmanda

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UPDATE 24 Dec 2013: Here are some Squad Builds for those who are interested in such things:

N7 SPECIAL OPS SQUAD: The N7 Special Ops squad combines the best operatives that humanity has to offer into a squad which is capable of high performance in any environment. Every one of these agents has already demonstrated advanced fighting ability and is equipped with specialized weaponry created specifically for them. N7 operatives simply have capabilities that no other operative does, and perhaps this explains their effectiveness
against Reaper forces.


N7 Destroyer - N7 Typhoon & N7 Crusader (N7 weapons)
N7 Demolisher - N7 Valiant (N7 weapon)
N7 Paladin - N7 Eagle (N7 weapon)
N7 Fury - N7 Hurricane (N7 weapon)

JUSTICAR DUO: The Justicar are living folk-tale heroes. Possessed of highly advanced and secretive biotic techniques, as well as weaponry, the Justicar are extremely lethal. Their dedication to their Code further empowers them with the will to complete any mission, no matter the difficulty. Due to their limited numbers however Justicar typically work alone and engage in solitary quests. On rare occasions a Justicar may take a prospective initiate along for active training. When they sense the presence of evil they do not stop to ask for assistance, but engage their target(s) with supreme confidence in their abilities.

Asari Justicar - Disciple (Justicar weapon)
Asari Huntress - Acolyte (special Asari weapon)

STG SQUAD: The Special Tasks Group served as the blueprint for the Spectre program, and its Salarian operatives specialize in clandestine warfare. To an STG squad a successful mission is one that defeats the enemy before he even knew conflict had begun. STG squads thus have a useful balance between
long-range targeted firepower, and short-range explosive firepower. When this weaponry is complemented by advanced tech abilities, as well as camoflouge and misdirection, it becomes apparent just how potent of a
force this squad is.


Salarian Infiltrator - Viper (popular with military infiltrators)
Salarian Infiltrator - Venom (STG weapon)
Salarian Engineer - Scorpion (STG weapon)
Salarian Engineer - Mantis (light and powerful, perfect for salarian physiology)

ARMIGER LEGION SQUAD: The 26th Armiger Legion is one of the most feared frontline assault units. The Turian military in general is known for their discipline, warrior ethos, and martial heritage. Armiger Legion squads add impressive mobility and advanced weaponry to this mixture to strike unexpectedly
and with deadly accuracy. Supported by the best specialists of their client race, the Volus, Armiger Legion squads have impressive durability, and are a force to be reckoned with.


Turian Ghost - Argus (weapon for typical Turian role)
Turian Havoc - Paladin (weapon for typical Turian role)
Turian Saboteur - Krysae (Turian weapon)
Volus Engineer - Indra (cutting-edge tech, the type Volus appreciate)

ARALAKH COMPANY SQUAD: Aralakh Company is named after the famed ground where Krogan legends say their first warrior died. Krogan from all over Tuchanka compete for the honor of being chosen as members of the legendary fighting force. No space-faring species can match the close combat prowess, toughness, or
brute strength of Krogan warriors. Aralakh Company squads specialize in charging thru withering hails of enemy fire to unleash utter destruction at point blank range. Afterwards, a careful observer might see them gleefully headbutting each other in celebration.


Krogan Warlord - Claymore (again, what Warlord wouldn't use a Claymore)
Krogan Battlemaster - Graal (the old school shotgun for the old school Krogan)
Krogan Sentinel - Scimitar (increasingly Blood Pack weapon and many Krogan with Blood Pack ties)
Krogan Soldier - Striker (Krogan rifle)

SIU SQUAD: The Special Intervention Unit is known for the brutal training that produces deadly operatives, confident that they are able to survive and overcome any challenge. Batarians have a prickly relationship with the other species of the galaxy, and Humans in particular. Feeling slighted by the Council races, they resent the upstart Humans and the Human expansion into space the Batarians consider rightly theirs. The harsh training means that SIU squads feel no mercy for their opponents and give no quarter. Brutal weapons are paired with armor which is deadly as well. The SIU squad will not leave an area until every foe has been harpooned, spiked, slashed, or literally punched to death.

Batarian Brawler - AT-12 (SIU weapon)
Batarian Slasher - Wraith (legal in Batarian space)
Batarian Sentinel - Kishock (Batarian weapon)
Batarian Soldier - Revenant (fits Batarian philosophy)

MIGRANT FLEET MARINES SQUAD: Migrant Fleet Marines are Quarians who are used to the special dangers combat poses to their species. Equipped with the best medical technology available, these Quarians do not let the threat of bacterial or viral contamination slow them in the least from engaging their foes wherever they may be. Migrant Fleet Marines squads are ready to go toe-to-toe with any belligerent, but they specialize in dealing with their traditional enemy, the Geth.

Quarian Marksman - Adas (Quarian weapon)
Quarian Male Infiltrator - Reeger (Quarian weapon)
Quarian Female Infiltrator - Mantis (light and powerful, perfect for Quarian physiology)
Quarian Female Engineer - Arc Pistol (Quarian weapon)

GETH SQUAD: The Geth are a race of sentient AI beings. Engaged in a prolonged struggle with their Quarian creators they have developed highly efficient fighting platforms. The Geth Prime provides command and control for the squad, and they benefit from proximity to him. The Engineer specializes in misdirection and stripping enemy defenses. The Geth Hunter and Pyro are then able to unleash their powerful attacks in close range combat to finish foes off.

Geth Juggernaut [Prime] - Spitfire (Geth weapon)
Geth Infiltrator [Hunter] - Geth Shotgun (Geth weapon)
Geth Trooper [Pyro] - Geth SMG (Geth weapon, use Flamethrower as primary weapon)
Geth Engineer - Geth Rifle (Geth weapon)

ENKINDLER'S WETWORK SQUAD: The Illuminated Primacy has used its client race, the Drell, to carry out sensitive missions for over 200 years. Trained from birth, these operatives are highly skilled, uniquely agile, surprisingly powerful, and whole-heartedly dedicated to whatever missions the Hanar put before them. Using their quick reflexes and superb timing, Drell avoid damage rather than weather it. Having long worshipped the Protheans as gods, the Hanar have leapt at the opportunity to have some of their finest agents assist one of the Awakened Collectors.

Awakened Collector - PPR (only Prothean weapon)
Drell Assassin - Collector Sniper (Enkindler weapon)
Drell Vanguard - Collector Rifle (Enkindler weapon)
Drell Adept - Collector SMG (Enkindler weapon)

EX-CERBERUS SQUAD: Cerberus is a pro-human organization with deep pockets and advanced technology.
Ex-Cerberus squads use these cutting-edge developments with precision and to deadly effect. Many Cerberus operatives have advanced biotic abilities due to questionable experimentation. The AIU supplements the
power of the squad with seek and destroy capabilities.


AIU - Eviscerator (Cerberus weapon)
N7 Shadow [Phantom/Nemesis] - Raptor (Cerberus weapon)
Phoenix Vanguard [Dragoon] - Hornet (Cerberus weapon)
Phoenix Adept - Harrier (Cerberus weapon)

ECLIPSE SQUAD: The Eclipse are primarily an Asari gang, who use Salarian or Human associates for tech-related assistance. Eclipse squads are known for their heavy use of biotics and their complete lack of remorse. While their tech members fulfill specialized roles on the battlefield, the majority of the Eclipse squad focuses on devastating their opponents with an unending barrage of biotic assaults.

Asari Valkyrie - Wraith (merc weapon)
Asari Vanguard - Scimitar (originally Eclipse weapon)
Asari Adept - Tempest (Eclipse weapon)
Salarian Engineer - Carnifex (Eclipse tech weapon)

BLOOD PACK SQUAD:
The Blood Pack is composed virtually entirely by Krogan and Vorcha, with varren attack beasts. Blood Pack squads are noted for their ferocity and resilience. Every member of the Blood Pack squad has natural regenerative abilities, meaning that if an enemy does not finish them off, they can easily regroup and resume the fight at full strength.

Krogan Warlord - Claymore (what self-respecting Warlord wouldn't use a Claymore)
Vorcha Sentinel - Scimitar (increasingly Blood Pack weapon)
Vorcha Soldier - Executioner (Blood Pack weapon)
Vorcha Hunter - Punisher (Blood Pack weapon)

BLUE SUNS SQUAD: The Blue Suns were co-founded by Zaeed and Vido. However, after betraying Zaeed, Vido brought in heavy numbers of Batarian mercs to fill out the ranks with members personally loyal to him. Sizeable Turian and Human elements remain as well. Blue Suns squads are noted for their use of tech and mechs to augment their forces during engagements.

Batarian Sentinel - Revenant (warlord weapon)
Batarian Soldier - Kishock (Batarian merc weapon)
Turian Saboteur - Vindicator (Blue Suns weapon)
Human Engineer - Locust (used by gangs)

[u]SHADOW BROKER AGENTS SQUAD:
The Shadow Broker is the head of an intergalatic information broker service. The Shadow Brokers tendrils and operations extend much further however, for knowledge is power. However, this web requires constant attention to remain effective. New and delicate information must continue to be acquired, and those who resist the influence of the Shadow Broker must be dealt with. Shadow Broker Agent squads are equipped with irregular weapons, not yet available to the general public. These operatives are simply the best money can buy and the Shadow Broker can rely on them to always accomplish their mission.

Volus Merc - Widow (Volus love proprietary tech)
Drell Assassin - Suppressor (Bond, Thane Bond)
Talon Merc - Eviscerator (human weapon of questionable legality)
Batarian Brawler - Wraith (legal in Batarian space)

Edited by MissAmanda, 25 December 2013 - 06:32 PM.


#3
pistolols

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I do enjoy the Crusader with the Demolisher.

Edited by pistolols, 02 March 2013 - 05:57 PM.


#4
kira28

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a batarian with batarian gauntlet?

#5
juli4n0liver

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a turian with a krysae

#6
Heliomatic

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The basic 5 weapons seem pretty widely available so they work with anyone really. If you mean using weapons with specific races that would either have easy access to them and/or designed them? Well then..

Collector - CSMG, CAR, CSR, PPR
Quarian - Adas, Reegar, Arc Pistol, GPS, GPSMG, GPR, Spitfire, Javelin
Geth - GPS, GPSMG, GPR, Spitfire, Javelin
Turian - Krysae, Phaeston
Salarian - Venom, Scorpion
Asari - Disciple, Acolyte, Cobra
Krogan - Claymore, Graal, Striker, BPP, Executioner
Vorcha - BPP, Executioner
Batarian - Kishock, Raider

Drell and Volus don't have any race-specific weapons. The Volus are client race of the Turians so you could make an argument for Phaeston and Krysae.

Edited by Heliomatic, 02 March 2013 - 03:30 PM.


#7
SaltBot

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You can add Raider to the Batarian list. Very potent combo, too.

#8
bassetlab

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Geth and the Widow or Javlin. I think people forget the widow is a geth weapon.

#9
Tankcommander

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bassetlab wrote...

Geth and the Widow or Javlin. I think people forget the widow is a geth weapon.


Actually most likely a Quarian weapon, adopted by the Geth, since the Geth are shown using it shortly after achieving sentinence.

#10
Dr. McN1nja

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Tankcommander wrote...

bassetlab wrote...

Geth and the Widow or Javlin. I think people forget the widow is a geth weapon.


Actually most likely a Quarian weapon, adopted by the Geth, since the Geth are shown using it shortly after achieving sentinence.

According to official lore the Widow is in fact a Geth weapon. 

The more you know! :wizard:

#11
Alter the Real

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Phoenix Adept/Vanguard with Harrier, Mattock, Raptor, Hornet, Eviscerator or Talon.
Any of the Earth Characters with any of the N7 weapons.

Edited by Alter the Real, 02 March 2013 - 03:50 PM.


#12
Scutshakes

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The widow is confusing.

I believe the ME3 in-game widow is a variant of the Geth variant of the original Quarian Widow. So basically you can argue that the widow is universal to the human/geth/quarian races.

#13
o Ventus

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The Widow is a geth weapon. Both the in-game weapon description state such, and the upgrade screen in ME2. There's no reason at all for the Widow being on Rannoch in that SP mission.

#14
Lokiwithrope

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Alter the Real wrote...

Phoenix Adept/Vanguard with Harrier, Mattock, Raptor, Hornet, Eviscerator or Talon.
Any of the Earth Characters with any of the N7 weapons.

Are there builds for a Mattock Phoenix, because that sounds kinda interesting.

#15
N7Kopper

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The Widow is a quarian weapon believed in-universe to be a geth weapon, to the extent of the Codex claiming so, when the ME2 version was likely just an upgraded model, like the Alliance's Black Widow.

#16
Lomskis

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Not sure if relevant, however the M-3 Predator, M-9 Tempest and M-15 Vindicator were made by Elanus Risk Control (Turian company).

Also the M-4 Shuriken and M-8 Avenger were made by Elkoss Combine (Volus).

Edit: M-96 Mattock predates cerberus.

Edited by Lomskis, 02 March 2013 - 04:10 PM.


#17
Ogrinash

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I tend to keep racial weapons and classes together for the most part.

Seems like the "right" thing.

#18
JaimasOfRaxis

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Cerberus: Mattock, Harrier, Eviscerator, Phalanx, Hornet, Raptor
Collector: Collector Rifle, Collector SMG, Collector Sniper Rifle

#19
bassetlab

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Dr. McN1nja wrote...

Tankcommander wrote...

bassetlab wrote...

Geth and the Widow or Javlin. I think people forget the widow is a geth weapon.


Actually most likely a Quarian weapon, adopted by the Geth, since the Geth are shown using it shortly after achieving sentinence.

According to official lore the Widow is in fact a Geth weapon. 

The more you know! :wizard:




:) 

#20
Alter the Real

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Lomskis wrote...

Not sure if relevant, however the M-3 Predator, M-9 Tempest and M-15 Vindicator were made by Elanus Risk Control (Turian company).

Also the M-4 Shuriken and M-8 Avenger were made by Elkoss Combine (Volus).

Edit: M-96 Mattock predates cerberus.

The Mattock may predate Cerberus but it has been adopted by them, so from a lore perspective it would make sense
for the Phoenix characters to use it.

#21
o Ventus

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N7Kopper wrote...

The Widow is a quarian weapon believed in-universe to be a geth weapon, to the extent of the Codex claiming so, when the ME2 version was likely just an upgraded model, like the Alliance's Black Widow.


The Widow wasn't even designed for organics to use. Shepard was the only one who could use it without shattering their arms in ME2.

@bold- Don't make a declarative statement like that, numerous pieces of evidence contradict that.

#22
o Ventus

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JaimasOfRaxis wrote...

Cerberus:, Phalanx


Cerberus shouldn't even have the Phalanx. It's manufactured by the Alliance. How would they be able to get their hands on them?

#23
MissAmanda

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[snip]

list moved to the first post

Edited by MissAmanda, 07 March 2013 - 02:34 AM.


#24
MissAmanda

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The Widow in Mass Effect 2 is a Geth weapon, the mass Effect 3 gun is a variant and our only clue as to what race produced it is that it is found in game beside an Asari sniper

#25
SubjectThriteen

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I think the Council races (Salrian/Asari/Turian) Should share weapons.
Same for the blood pack/Monster races.
And the Geth/Quarian.