Jump to content

Photo

Visible Ninja (Hunter guide/Video)


  • Please log in to reply
90 replies to this topic

#1
-PenguinFetish-

-PenguinFetish-
  • Banned
  • 1,421 posts
 
Abilities
 
- Hook and Tackle (Throws a grappling hook towards your enemy and pulls yourself towards it. Costs no Stamina and has no cooldown when upgraded)
 
- Leaping Shot (12 hits. Damage per hit 50% weapon damage. 12s cooldown. Cost: 35 stamina. Upgrade allows follow up shot to deal 200% damage and knocks down target)
 
- Evade (Its a dodge. Cooldown 2s, Cost: 20 stamina. Upgrade creates a brief hologram that damages enemies when hit)
 
- Full Draw (800% weapon damage + 800% if target is at full health. 24s cooldown, 65 Stamina cost. Upgrade puts target to sleep for 20s) 
 
OR 
 
- Explosive Shot (2 hits, 100% weapon damage, 4m radius, 12s cooldown, 35 stamina cost. Upgrade grants 25% damage bonus per target for a 100% maximum damage bonus) 
 
Mandatory Passives
 
- On the Razors Edge (15% damage bonus when within 10m of enemies)
 
- Death From Above (25% max damage bonus when 2m above enemies)
 
- Pincusion (Each consecutive hit on a target does 5% more damage each time for 10s.)
 
Unlock Order
 
Grab Leaping Shot and Evade straight away and upgrade. Then get the upgraded Hook and Tackle (level 9). Then get either Full Draw or Explosive shot. The former if you want more boss damage, the latter if you want more crowd control. Upgrade all your abilities, except full draw if you took that (level 12). Then get On the Razors Edge (level 15), then the rest of the passives.
 
Strategy
 
I haven't chosen stealth because its just not worth the long cooldown imo. If the Hunter had the 'I was Never Here) passive then I would pick it for sure, but its really just taking up a slot that evade can fill with a lot more utility. 
 
Lead with Explosive shot/Full Draw (take advantage of the double shot trick as seen here: ). Then hook and tackle yourself to the highest priority target you see (stalkers, knights, brutes, archers etc), then immediately follow up with leaping shot. Enemies cannot block this combo as H&T stuns them briefly. This combo will kill most non boss enemies providing you have a good bow. If not, you have the leaping shots upgrade ability which will more than likely finish them off. 
 
Use a H&T/Evade combo when Leaping Shot is on cooldown. This will ensure melee units simply cannot hit you and archers can be knocked out of their full draw animation aswell which is really useful. Hook and tackle does deal a small amount of damage aswell which is not listed (seems to be around 100% of weapon damage but I have not tested this). 
 
Repeat these combos and enjoy taking out enemies in style (seriously, the hook and tackle/leaping shot combo looks cool as f*ck).

  • Cirvante, Treacherous J Slither, III Poison III and 2 others like this

#2
Broganisity

Broganisity
  • Members
  • 5,336 posts

Otherwise known as the 'Legolas Build'. :lol:



#3
-PenguinFetish-

-PenguinFetish-
  • Banned
  • 1,421 posts

Otherwise known as the 'Legolas Build'. :lol:

 

I feel I should have thought of that myself. Nevertheless, this guy is basically a ninja. He is super fast and incredibly difficult to hit, while also smashing enemies close range. One quote from some ninjutsu master is 'the best place to hide is on your enemies eyelashes'. I think this is especially true in this build. Id love to have enough points and slots to take throwing knives, but evade is just much better at well... evading. 



#4
IamTheAttack

IamTheAttack
  • Members
  • 81 posts

Nice guide,

 

I use pretty much the same build except i took knives instead of evade. I have to give evade a try for my next promote.

 

Why death from above is a mandatory passive? Does it work on leaping shot?



#5
-PenguinFetish-

-PenguinFetish-
  • Banned
  • 1,421 posts

 

 

Why death from above is a mandatory passive? Does it work on leaping shot?

 

Afaik yes. 



#6
Beerfish

Beerfish
  • Members
  • 23,825 posts

Is it not worth stealth to get automatic critical hits with it?  Especially with full draw or long shot?



#7
diagorias

diagorias
  • Members
  • 247 posts

Afaik yes. 

Oh, that's very good to know. So you grab evade, because you combo chain and leaping shot together and thus have no evasive ability after that?



#8
-PenguinFetish-

-PenguinFetish-
  • Banned
  • 1,421 posts

Oh, that's very good to know. So you grab evade, because you combo chain and leaping shot together and thus have no evasive ability after that?

 

Exactly. Plus with hook and tackle, you almost always get melee units to swing at the decoy, taking 300% weapon damage in the process. 



#9
-PenguinFetish-

-PenguinFetish-
  • Banned
  • 1,421 posts

Is it not worth stealth to get automatic critical hits with it?  Especially with full draw or long shot?

 

24 second cooldown with no 'I was Never Here' passive. Hunter doesn't have long shot either. Full draw has a 24s cooldown aswell and is totally useless in CQC. 



#10
-PenguinFetish-

-PenguinFetish-
  • Banned
  • 1,421 posts

Video posted



#11
KalGerion_Beast

KalGerion_Beast
  • Members
  • 1,370 posts

24 second cooldown with no 'I was Never Here' passive. Hunter doesn't have long shot either. Full draw has a 24s cooldown aswell and is totally useless in CQC. 

After stealth starts cooldown use leaping shot.  Once you shoot the rolling draw shot stealth tends to be off cooldown.  



#12
PvtNiss

PvtNiss
  • Members
  • 125 posts

24 second cooldown with no 'I was Never Here' passive.

If stealth didn't cool down faster by 1 second for every single individual hit yeah. Leaping shot that has all arrows land cuts your stealth CD down by half and the griffon bow with throwing blades can get this down lower very fast.



#13
-PenguinFetish-

-PenguinFetish-
  • Banned
  • 1,421 posts

After stealth starts cooldown use leaping shot.  Once you shoot the rolling draw shot stealth tends to be off cooldown.  

 

Assuming it isn't blocked and that all shots hit (which is rare) then yeah sure. I still find that evade just has more utility to it. 



#14
Broganisity

Broganisity
  • Members
  • 5,336 posts

Assuming it isn't blocked and that all shots hit (which is rare) then yeah sure. I still find that evade just has more utility to it. 

It's also fun to fling yourself off stairs and heights.

WEEEE!


  • Akir388 and Valerius Anthar like this

#15
Treacherous J Slither

Treacherous J Slither
  • Members
  • 1,338 posts

I use:

 

Explosive Shot

Stealth

Leaping Shot 

Evade

Crapton of passives

 

I cloak and run up to the big bads and do a Leaping Shot at point blank. Critical from Stealth and damage bonus from Razors Edge. 

 

It's interesting to see people skip Stealth. It's saved my butt so many times I can't imagine putting it down in favor of something else.



#16
Shinnyshin

Shinnyshin
  • Members
  • 1,068 posts

- Evade (Its a dodge. Cooldown 2s, Cost: 20 stamina. Upgrade creates a brief hologram that damages enemies when hit)

Worth noting that Evade is practically unusable if you're not host/very close to host.  As in you'd die less if you didn't even have it slotted, it betrays you that hard.  So for about 75% of players, that skill will be complete garbage and a total waste of points.  I like Stealth + Leaping Shot much, much, much better--block is a pain against a few targets but the upsides far outweigh that one downside.  Stealth CD is completely negligible with Leaping Shot, especially if you have Bow of the Griffon.



#17
Rome_II

Rome_II
  • Members
  • 6 posts

I have to agree with others that say take stealth, it is valuable not only as an offensive ability but also as a way to completely drop threat.

 

I personally run

 

Explosive Shot

Stealth

Full Draw

Leaping Shot

 

with Passives

 

I usually start with stealth and either Full Draw if there is a boss type enemy I need to take down(it is especially useful against the cursed chest bosses) or I use stealth and explosive shot if there is a group of enemies close together. The Damage bonus plus the auto crit on explosive shot can almost one hit a bunch of enemies at once.



#18
-PenguinFetish-

-PenguinFetish-
  • Banned
  • 1,421 posts

Worth noting that Evade is practically unusable if you're not host/very close to host.  

This is actually a really good point that I hadn't really thought about when making this. I usually host or connect to people i have very good connection too so lag is rarely an issue. Stealth would probably be the better choice here. 


  • Sicklecyde likes this

#19
EnemySpinach

EnemySpinach
  • Members
  • 646 posts

I've very rarely had issues with Evade being useless, and Leaping Shot is frequently blocked.

I'll try your build out sometime!



#20
Kelaris

Kelaris
  • Members
  • 12 posts

Looks like a fun build. Thanks for posting it.  :)  I'd been puzzling over this class more than any other.



#21
JaceNowater

JaceNowater
  • Members
  • 46 posts
So which is better Stealth or Evade?

#22
Broganisity

Broganisity
  • Members
  • 5,336 posts

So which is better Stealth or Evade?

 

Evade is useful if you're host or have a good connection.

 

Stealth is useful regardless, but Hunter lacks a few traits that would boost stealth to greater efficiency.

It's a mixture of preference and situation.



#23
-PenguinFetish-

-PenguinFetish-
  • Banned
  • 1,421 posts

Evade is useful if you're host or have a good connection.

Stealth is useful regardless, but Hunter lacks a few traits that would boost stealth to greater efficiency.

It's a mixture of preference and situation.


Exactly this. I do personally feel that the duel dagger rogues benefit from stealth more, but both abilities remove any survivability issues you have

#24
Catastrophy

Catastrophy
  • Members
  • 8,448 posts

That's an interesting point about the Hook and Tackle - so far I only found it useful against wraith during wave 5.



#25
-PenguinFetish-

-PenguinFetish-
  • Banned
  • 1,421 posts

That's an interesting point about the Hook and Tackle - so far I only found it useful against wraith during wave 5.

 

Yeah it really shines on wave 5 when everything is out in the open. Makes me wish there was more arena style zones in the game.