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Hunter, A Comprehensive Perilous Guide


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#1
Shinnyshin

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Hunter, A Comprehensive Perilous Guide

 

My regular group and I (we call ourselves The Menials) are starting a series of guides on our preferred classes for Perilous and have decided to open with the Hunter, a staple in our lineup. This guide is a collaborative effort and if you guys enjoy it, more will be forthcoming. So, with no further ado, here's the Hunter!

 

Video Link Here

 

Active Skills:

 

Stealth with Lost in the Shadows – 50% damage bonus is nothing to be laughed at. The fact that this cleanses fire wraith burns, allows repositioning, auto-crits, and most of all ignores god damn friendly unit collision makes this one of the top tier skills to grab. 24 second cooldown is reduced by autos which makes the lack of I Was Never Here irrelevant. CDR is multiplied x3 when using the Bow of the Griffon, should all three shots connect, giving hilariously low CDs.

 

Leaping Shot with Rolling Draw – 600% weapon damage nuke although it's rare that all will connect. Cleanses knockdowns and can get you out of panics in a pinch. This skill really shines when combined with stealth as the auto crit burst fire will instakill many important targets on perilous, or at least make it damn close. Use it for damage. Use it for an escape. Use it for the excellent knockdown extra shot. Just use it.

 

Explosive Arrow – Basic starting skill. The damage isn't going to woo judges in most cases. However, the stamina cost is low, the AOE is respectable, the knockdown is very handy, tracking and animations will never betray you, and it can very easily full refresh the cooldown on your stealth if fired into a cluster. Whether or not to upgrade it is personal preference. I personally use this skill more in a rotation and don't take it.

 

Toxic Cloud with Contact Poison – This skill is insane, but only really shines on perilous. The weapon damage is misleading and rather high. Run with a keeper with static cage, a legionnaire, or go to a choke point, making sure not to stand between enemy archers and their targets of choice. Then set it and forget it. With explosive toxin its not uncommon in the final room to have this going long enough for the cooldown to refresh itself. On lower difficulties enemies lack the hp pool to make this effective. It also gives the ever elusive poison kills. The value.

 

Passives Nabbed:

 

Explosive Toxin

Easy to Miss (Preference)

On the Razors Edge (Optional)

 

Passives are 100% preference. I personally really enjoy using Easy to Miss and setting up a flanking position and shotgunning people with The Griffon. However, when paired with a Keeper or Ele it may be safer to stay by the mages, making these passives less valuable.

 

Strategy

 

Vs Venatori

 

Venatori clears are fairly simple. Stealth into leaping shot is excellent at taking down the brutes' large models. Playing as an assassin, your priority is to take out the spellbinders. The elemental weapons, barriers, and mines they lay down are by far the most dangerous part of this faction. Afterwards go for stalkers, then brutes, and finally archers. This is your most effective toxic cloud faction so set them up in the very frequent large clusters you find for extra damage or just on the front lines for brute/zealot damage. Watch for stalkers and chain knockdown with rolling draw and explosive shot. Their tracking on twin fang is as horrible as your own so consistently strafing should keep you safe.

 

Final Room – This boss is a joke. Ignore her and largely focus on keeping up a consistent toxic cloud and taking out brutes for your warriors. Kill her at your leisure.

 

Vs Red Templar

 

Red Templars have a large amount of range amidst their ranks between the attacks of knights and horrors. Fortunately the knights have a rather large model, so leaping shot burst is reliable but still sometimes won't instantly kill. They will make you regret your decision miserably if you don't. Your targeting priorities are knights followed by shadows. While shadow models are small, leaping shot burst should be used constantly on these guys. It only takes one mistake to lose someone to one of these. When horrors gain a barrier they have a small spirit damage aura around them. This will break your stealth so watch yourself. Hand bolts can be dodged by strafing but the homing ones from their backs must be LOS'd immediately upon being spotting or you will regret it.

 

Final Room – With stealth you won't be the one tanking this guy. Still, watch his patterns. Walking into a spin or a line nuke will be less than pleasant. Getting behind him and abusing cripple will allow you to put a lot of hurt on him while he attempts to walk up to his target. Upon drinking his second potion and gaining his leap he will frequently switch targets with his leap instead of being dedicated to a single target. Keep mobile and focus him hard when he hits this form. Watch for knight and horror ranged and play safe. Toxic cloud should be used in choke points when possible but only when safe to do so.

 

Vs Demons

 

Demons are your worst toxic cloud faction as wraiths won't take damage from the poisoned effect but will still take some from the AOE. Avoid clustering with your mages as terrors get some incredible value if you do. Leaping shot out of knockdowns when they occur, cleanse the broken fire wraith damage dots with stealth, and focus on maintaining consistent dps. Despair demons are your number one priority period. Try to take them down before they get their barrier on and your runs will be much smoother. Otherwise go for fear demons as their attacks, though unreliable, will hurt.

 

Final Room – Don't cluster with anyone. If you have a spirit tonic on you pop it, as wraith damage adds up quick. Clear terrors ASAP and then fear demons. The demon commander shouldn't be on you with stealth but keep an eye out for if someone goes down. If he goes under for you when you're lining up a explosive arrow or just strafing you're probably already dead. Crippling him if he LOS's himself from his target puts on some great damage but he has around 80k hp on perilous so unless you have other high single damage target characters he will probably be near last to die. If you do have other high single target characters or get him caught for an elongated time in a static cage feel free to hunt him down for your wall. You can take him down in under a minute with a stealth into static cage plus leaping shot crits.


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#2
Asteria

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Happy Christmas! It's what you always wanted--poison.


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#3
moyes_1314

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Keep it up! Would like to see more in the near future!
  • Shinnyshin and Asteria like this

#4
Cirvante

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Impressive trapping of your keeper teammate at the end.

 

Will try out the build with my next promotion.


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#5
lpconfig

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You made me re-think the use of that toxin ability.  Definately gonna give it a shot.  Guess i will have to drop evade from my skill set and rely on leaping shot in its stead.

 

Great vid.


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#6
themageguy

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Great build and vid.

which character will you be displaying next?

#7
-PenguinFetish-

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Will try this next promotion too. Thanks for the guide OP :)

#8
Apl_Juice

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I think this is the first time i heard good things about poison. I really like Grappling Chain but will give Toxic Cloud a go if I ever feel like promoting again.

#9
Trickshaw

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I've said several times that Alchemists need to start giving toxic cloud a whirl instead of being useless mine slot machines.

Maybe now they'll start listening.
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#10
themageguy

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I've said several times that Alchemists need to start giving toxic cloud a whirl instead of being useless mine slot machines.

Maybe now they'll start listening.


how do you build your alchemist?

#11
ZorbletSplendor

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Great build and vid.

which character will you be displaying next?

 

Its currently looking like Assassin. The final skill set is looking like it will be Stealth, Deathblow, Flank Attack, and Hidden Blades though I have more testing to do with passives and due to Holiday events I haven't been able to perilous with friends so everything is tentative. Thanks for enjoying the guide and vid!



#12
Guest_Mortiel_*

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I have been thinking about how I want to do my Hunter build for my Youtube build guide for him...

Since I am all about not trying to make just another Archer, Toxic Cloud was definitely on the list to test, but what about Throwing Knives? I saw someone with a rather interesting build (granted on Threatening) that would Stealth (drop any aggro) -> Hook and Tackle in close (Razor's Edge passive with Griffon bow) -> Leaping Shot -> Throwing Knives with the Rolling Draw bonus. Since all those hits from Leaping Shot and Throwing Knives count towards Stealth, the cooldown is typically really shot. Obviously I want to try to be unique here but since you advocate Toxic Cloud, have you tried a build with Throwing Knives instead of Explosive Shot maybe?

 

If not, I may try that...

 

Anyway, thanks for the guide... I won't necessarily build mine exactly like yours, but it definitely gave me some good ideas.

 

Pro Tip for anyone else: Do not bother with Sleep Powder. I tried it hoping for a cone-AoE CC... nope. Single-target only, and largely useless.



#13
lpconfig

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Pro Tip for anyone else: Do not bother with Sleep Powder. I tried it hoping for a cone-AoE CC... nope. Single-target only, and largely useless.

The warrior / rogue combo primers seem to be somewhat lacking compared to the mage counterparts like static cage or blizzard / WG.  (templar wombo combo is an exception, and a massively stamina draining one at that)  Mass paralyze from static cage + long shot / archer's lance can be rather entertaining.



#14
Guest_Mortiel_*

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The warrior / rogue combo primers seem to be somewhat lacking compared to the mage counterparts like static cage or blizzard / WG.  (templar wombo combo is an exception, and a massively stamina draining one at that)  Mass paralyze from static cage + long shot / archer's lance can be rather entertaining.

 

Is Sleep Bomb as lackluster as Sleeping Powder? I have not yet tried the former, but I really want a bit of rogue control (in other words, a nice AoE sleep ability) from something... Something to pair with an Eldritch Detonator like Mind Blast or Dispel to create reliable Nightmare combos.



#15
knownastherat

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Sleep, as CC and in comparison to other CCs, is from my experience used rarely indeed and Nightmare is one of stronger combos. 



#16
lpconfig

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I have only tried powder so far, and it seemed sub par.  I would like to try out bomb from a distance, then finishing it off with mind blast or dispel (or immolate, if the ability actually acted as a detonator like the description suggests)



#17
Guest_Mortiel_*

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I have only tried powder so far, and it seemed sub par.  I would like to try out bomb from a distance, then finishing it off with mind blast or dispel (or immolate, if the ability actually acted as a detonator like the description suggests)

 

Same. Nightmare doing high damage and inflicting Panic is awesome, but yeah, Sleeping Powder is bad. I guess I will try Sleep Bomb to see how it works. It's the curse of mine with these games... I always want to do something different than the "popular" builds (e.g. Archer).



#18
ZorbletSplendor

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I have been thinking about how I want to do my Hunter build for my Youtube build guide for him...

Since I am all about not trying to make just another Archer, Toxic Cloud was definitely on the list to test, but what about Throwing Knives? I saw someone with a rather interesting build (granted on Threatening) that would Stealth (drop any aggro) -> Hook and Tackle in close (Razor's Edge passive with Griffon bow) -> Leaping Shot -> Throwing Knives with the Rolling Draw bonus. Since all those hits from Leaping Shot and Throwing Knives count towards Stealth, the cooldown is typically really shot. Obviously I want to try to be unique here but since you advocate Toxic Cloud, have you tried a build with Throwing Knives instead of Explosive Shot maybe?

If not, I may try that...


I have not tried throwing knives to be honest. I've only observed them in use. Personally I've been finding armor pen effects to be rather lack luster and the lock into place during launching seemed dangerous. In my current build I'd have to give up easy to miss to get them and hook and tackle just isn't my style. I look forward to your discoveries and video! If the rolling draw bonus does apply to throwing knives that would be rather strong indeed. Best of luck!

#19
Guest_Mortiel_*

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I have not tried throwing knives to be honest. I've only observed them in use. Personally I've been finding armor pen effects to be rather lack luster and the lock into place during launching seemed dangerous. In my current build I'd have to give up easy to miss to get them and hook and tackle just isn't my style. I look forward to your discoveries and video! If the rolling draw bonus does apply to throwing knives that would be rather strong indeed. Best of luck!


The knock down of Rolling Draw is what I'm looking for... Sort of an AoE effect if it works.

#20
ZorbletSplendor

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The knock down of Rolling Draw is what I'm looking for... Sort of an AoE effect if it works.


Ahhh. I can confirm that on a Griffon each of the 3 arrows is a rolling draw arrow giving an unreliable but possible extra damage and knockdown. Not sure about throwing knives. I've personally never seen it but I don't see very many hunters either.

#21
TheThirdRace

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Is Sleep Bomb as lackluster as Sleeping Powder? I have not yet tried the former, but I really want a bit of rogue control (in other words, a nice AoE sleep ability) from something... Something to pair with an Eldritch Detonator like Mind Blast or Dispel to create reliable Nightmare combos.


If Sleep Bomb is actually Knockout Bomb then it's the opposite of Sleeping Powder, it's actually pretty good. It's an instant AOE Sleeping Powder (6 meters), meaning you point at an enemy and hit the hotkey to shoot a "grenade" instantly.

The only downside is that the "grenade" can easily miss your target. Between the time you have your target under your crosshair and the time you hit the hotkey, the enemy might have moved and not be under your crosshair anymore or it's another enemy. With a little practice though, the timing is easy to achieve.

I wish almost ground targeting spells would be like this: instant casting. Mines and Walls are about the only thing that I'd let as ground targeting.

#22
JRandall0308

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Belatedly want to give thanks to @Shinnyshin for this build.

 

Toxic Cloud / Contact Poison / Explosive Toxin is amazing at chokepoints, or thrown at the feet of whomever is tanking. It's the Hunter's version of Walking Bomb!

Question: does anyone know if Toxic Cloud counts as a trap, for the purposes of the Set Them Up passive (+25% damage with traps)?

 

Stealth into Leaping Shot is a sickening amount of damage, especially with the Knife in the Shadows passive (attacks from stealth are auto crits).

 

I had so much fun playing the Hunter this way that I almost didn't promote him, but that Cunning beckoned. Plus part of the joy of the game is building up from weakling to powerhouse.



#23
Robbiesan

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Interesting build for sure.  Think I will try this one too.  Thanks for the advice.

 

Also thinking something similar with my next Alchemist build: Stealth, Knockout Bomb, Flask of Fire, Toxic Cloud.  The idea here is to stealth in behind enemies, KB the tightest formation, FoF, and spam TC, kill-->stealth.  If it turns out to be a decent build will eventually get a Youtube vid uploaded.



#24
Wraggly

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Knockout Bomb is amazing, I usually run it on my alchemist with toxic cloud.  Sleeping everything in range and then toxic clouding everything is great fun (enemies don't wake up from poison, they just sit there, snoozing in the poison). A good choke point and a fireflask and everything is asleep.

 

That said, demons are just frustrating as the wraiths don't sleep, and they don't get poisoned.  But for taking out groups of venatori/red templar archers it's ace.

 

Also team mates, unless your with a friendly communicating group, someone is going to wake up the groups you sleep, no two ways about it.


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#25
SLooPPy JOE

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Interesting build for sure. Think I will try this one too. Thanks for the advice.

Also thinking something similar with my next Alchemist build: Stealth, Knockout Bomb, Flask of Fire, Toxic Cloud. The idea here is to stealth in behind enemies, KB the tightest formation, FoF, and spam TC, kill-->stealth. If it turns out to be a decent build will eventually get a Youtube vid uploaded.

Only one toxic cloud can be active at a time (please someone correct me if I'm wrong, tested this a while ago) so your build wouldn't benefit from flask of fire that much. Maybe use flank attack or twin fangs instead of knockout bomb?