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Yallegro's Big Nightmare Expansion


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#1
Yallegro

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Yallegro’s Big Nightmare Expansion (now with video)

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Hello everyone here are the builds I’ve found to be succesful on nightmare so far. There’s still several classes that have to be included and variations to test, but what I have here should alrdy get a good performance out of that class

 

Some assumptions

-All of this was tested on PS3, which since July 6 2015 receives no further updates, if you use another platform (excluding the X360 which is also no longer updated) skill abilities and game experience may change considerably due to updates or bugs

-I presume for all my builds my own stat profile which is: High willpower medium constitution and low cunning

 

As of July 31Yallegro has the following stats

Spoiler

 

As of July 31 Yallegro has completed this many nightmare runs

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As of August 17 Yallegro has completed this many nightmare runs

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Video list

 

All videos are gameplay demonstrations only. 

For in-depth information consult the written guide.

All videos are recordings from screen, made with a videocamera. The platform is PS3

Check the description for additional information.

Full screen viewing is advised.

Enjoy,

 

channel: https://www.youtube....U0DNhZkiZk5dcHQ

 

Arcane

 

Spoiler

 

Archer

 

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Assassin

 

 

Reaver

 

 

Necromancer

 

 

Keeper

 

 

Alchemist

 

 

Katari

 

 

Hunter

 

 

Legionnaire

 

 

Duelist

 

 

Elementalist

 

 

Avvar

 

Spoiler

 

Templar 

 

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General tips for nightmare

 

it seems elemental resists have become "greater elemental resists" which means damage is being reduced to 1. Elemental Weaknesses seem to be reduced 150% dmg, this combined with increased health and elemental resist buffs ( Venatori Mages) dramatically reduces the appeal of exploiting elemental weaknesses. Status resists seems to be unchanged. Mind that with increased armor, elemental attacks still serve as an important source of armor piercing dmg.

 

-Armor is increased, above 100 for certain tough enemies like RT Knight, Venatori Brute, Pride demon etc

-Armor increase is especially important for rogues who should focus on low-no armor enemies like animals and mages

-Armor increase makes sunder and other forms of armor penetration very interesting for rogues

-Guard destroying abilities and passives (Guard Smasher) become a lot more interesting

-Passives that cause weakness (Crippling blows/Bloodbath) become more interesting for helping out arcanes and also keepers with restorative veil

-Abilities that can mitigate knockdown become a lot more interesting

-Moves that dispel becomes a lot more interesting

-Chain Lightning and most elemental attacks are reduced in value

-Spirit dmg becomes much more interesting as almost nothing is immune to it

-Mages are advised to be able to attack with at least two different elements

-Mages that relied heavily on Death siphon need an alternative for mana regen or a mana cost reduction

 

Tips for reviving

A common mistake is to try and revive a ally when there are still very dangerous enemies in range. The Red Templar Shadow is a prime example, he will kill then kill anyone who tries to revive his victims. Do everything you can to take him out first. Other examples include reviving allies when there are half a dozen archers shooting at you, take out as many archers as you can before you revive. Avoid trying to revive anyone when you are being targeted by the Red Templar Commander, his combos will kill you and the person you are trying to revive.

 

+For warriors with shields: Try and revive while having your shield pointed at the enemies for much better defense

 

Tips for being revived

If you are being revived you may want to crawl towards an ally or away from enemies, depending on the situation. Tanks prefer that you crawl to them. more vulnerable classes prefer that you crawl away from enemies. Whichever the case, if you can crawl to safety behind a wall or pillar you should definitely do so. DO NOT MOVE WHEN BEING REVIVED, this will make the revive cancel.

 

+For characters with Scenting Blood (Reaver, Katari, Assassin, Avvar). If a character has SB it has a much faster crawl whenever it is near an enemy with low health, which is very often when things get tough.

 

Strafing tips

 

Spoiler

-Many ranged attacks can be (partially) dodged by strafing, Pride demon projectile, RT Horror's hand attack, standard arrows,...

 

Types of Venatori mages and the effects of their barrier (not very important below Nightmare)

The mages come in 3 types: Electric, Fire and Ice. This type determines which elements and status effects they are resistant to. Electric resists paralysis, Fire resists burning and Ice resists frozen. On sight you cannot tell which is which, but there's a trick. The mages cast deadly elemental mines, but each mage only casts mines of his own type. Ice can be recognized by his blue mines, Electric by purple and Fire by orange. Now Venatori Mages have the ability to pass on their elemental resistances to the targets they give barrier. So a Venatori Fire Mage can half the damage from fire for his companions, a nightmare Venatori Mage can reduce damage taken from that element to 1. Status immunities do not transfer. Elemental weaknesses are overruled by the barrier buff.

 

White Venatori Mages do not cast mines or barrier (on other venatori, they do cast it on themselves), instead they cast AoE spells and use an elemental slide attack when the player gets close. They can be recognized by their AoE spells but also by a floating elemental "pixie" when they cast spells. This pixie will be purple, blue or orange.

 

On the same stage the mages will all be of the same element (Whites and Blacks may differ on the element)

 

Red Templar Behemoth and his annoying Red Lyrium Wall

RT Behemoth cast this big red wall to separate teammates, trap victims, frustrate melee attackers and block small enemies from being targeted by ranged allies. Here are some abilities that can break the wall (does not activate cooldown)

-Shield Bash

-Mighty Blow

-Charging Bull

-Stonefist

-Walking Bomb, but only if an enemy explodes

-Korth's Might

-Explosive Shot

-Throwing Blades

-Veilstrike

-Wrath of Heaven

-Hakkon's Charge

-Elemental Mines

-Crushing Leap

-Payback Strike, if you were recently hit

to be updated

 

The attack-cancel exploit

Normally a basic attack sequence consists of a four hit combo (more for daggers). If you are at all unsatisfied by the speed of that combo you can try the attack-cancel to speed it up. You wait until you landed your first hit, then hit L3, the sprint button. You will return to your starting position in the combo. By spamming L3 with proper timing you can hit an enemy a lot faster in a fashion much resembling an old-school hack-and-slash animation. Alternative to L3 you can use "press and hold" skills like Shield Wall or Block and Slash, which even provides a chance to block/counter with these abilities.


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#2
Yallegro

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The Legionnaire

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Castle Dwarf build (original)                    Patch 10 (Untested) Variant              Patch 10 (Untested) Variant

                                                                         All Out Crowd Control                            Real powerhouse but no taunt

                                                                         No TTD so no boss slayer

                                                                         possibly less guard generation

 

Since Patch 10 Unbowed is replaced by Livid, a re-skin of Rage of the Avvar. Livid has the symbol of Unbowed.

 

Since Patch 10 Bear Mauls the Wolves now reduces all enemy melee attacks from behind to 1 dmg

 

Since Patch 10 Walking Fortress' upgrade no longer reduces cooldown times.

(Walking Fortress' duration has been increased from 6 to 8 seconds. It is falsely listed as lasting 10 seconds.)

 

Patch 10 Blood Frenzy passive is now much better, from 0.5% to 1.5% dmg increase per 1% health lost

 

 

 

Video

 

Spoiler

 

Patch 10 Variant notes

 

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Intro Castle Dwarf (original)

 

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The Skills

 

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How to use a Castle Dwarf

 

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How to build a Caste Dwarf

 

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Why not to get

 

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Important status Immunities : Legionnaire

 

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The Katari

Builds 1 : Yallegro’s Katari Battlemaster

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Patch 10 Bear Mauls the Wolves now reduces all enemy melee attacks from behind to 1 dmg

 

Patch 10 Blood Frenzy passive is now much better, from 0.5% to 1.5% dmg increase per 1% health lost

 

Patch 10 Pommel Strike now does 500% wpn dmg, 700% with the upgrade

 

Video

 

Spoiler

 

Intro

 

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The Skills

 

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How to use Katari Battlemaster

 

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How to build Katari Battlemaster

 

Spoiler

 

Why not to get

 

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Important Status Immunities : Katari

 

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The Assassin

 

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The Murderess                                         Variant (note: Spinning Blades works very well with Cheapshot and Looked like it Hurt)

 

(I use this build with Master stamina amulet, works better for me than superb cooldown amulet)(switched back after gaining a lot of experience with the build)

 

Patch 10 Spinning Blades now removes debuffs from your target and puts them on all nearby targets

 

Patch 10 Stealth now offers invulnerability to various attacks

 

Video

 

 

Intro

 

Spoiler

 

The Skills

 

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How to use The Murderess

 

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How to build The Murderess

 

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Why not to get

 

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The Archer

 

Builds 1: Yallegro’s Nightmare Archer                             Spike Trap Variant (Anti-Shielded Warrior, Anti-Assassin)

 

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Patch 10 Mark of Death's upgrade now grants 4 extra seconds, but you can't detonate it, which means it only deals 50% of stored damage (source Wavebend)

 

Patch 11 Explosive Shot has been fixed and now works normally again

 

Patch 10 Spike Trap has its cooldown reduced from 12 to 8 seconds and upgrade adds bleeding dmg

 

Spike Trap Variant

 

Spoiler

 

Video

 

 

Intro

 

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On using Leaping Shot

 

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The Skills

 

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How to use

 

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How to build

 

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Important Status Immunities: The Archer

 

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Important Elemental Weaknesses and Resists: The Archer

 

Spoiler

 

Why not to get

 

Spoiler


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#3
Yallegro

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The Elementalist

 

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                Salamander build                                 Natureweaver Control                            Natureweaver Damage

                    Favorite Build ^^

 

Video (Salamander)

 

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Intro

 

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The Skills

 

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How to use The Salamander

 

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How to build The Salamander

 

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Important Status Immunities : Elementalist

 

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Important Elemental Weaknesses/Resists : Elementalist

 

Spoiler

 

Why not to get

 

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          Natureweaver Control                            Natureweaver Damage

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Intro

 

Spoiler

 

How to use Natureweaver

 

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Firestorm

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How to build Natureweaver

 

Spoiler

                   

 

The Keeper

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             Supreme Guardian build                                         Variation

                -Low cooldown times                                                 -Low cooldown times

                -High mana regeneration                                          -High mana regeneration

                -Inflicts a lot of sleep                                                  -Inflicts a lot of sleep

Video

 

Spoiler

 

Intro

 

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The Skills

 

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How to use The Supreme Guardian

 

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How to Build the Supreme Guardian

 

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Important Status Immunities : Keeper

 

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Important Elemental Weaknesses/Resists : The Keeper

 

Spoiler

 

Why not to get

 

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The Alchemist

 

Patch 10 Elemental Mines now deal 225% weapon dmg each. Go play Alchemist

 

Patch 10 Stealth now offers invulnerability to various attacks

 

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                  The Niblheimer

 

Video

 

 

Intro

 

Spoiler

 

The Skills

 

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How to use The Niblheimer

 

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How to build The Niblheimer

 

Spoiler

 

Important Status Immunities : The Alchemist

 

Spoiler

 

Why not to get

 

Spoiler


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#4
Yallegro

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The Necromancer

Patch 10 Walking Bomb can now no longer be triggered early but has higher explosion damage.

 

Patch ?? Walking Bomb and Horror can now deal critical hits

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(Build has been nicknamed The Conduit, in reference to spirits and its focus on enhancing cooldown times)

 

Video

 

Spoiler

 

Intro

 

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The Skills

 

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How to use

 

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How to build

 

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Why not to get

 

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Important Status Immunities : Necromancer

 

Appreciating the chill status effect :

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Important Elemental Weaknesses/Resists : The Necromancer

 

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The Reaver (The reaver now regenerates health by default)

 

Builds 1

 

Yallegro’s Advanced Reaver

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Patch 10 Bear Mauls the Wolves now reduces all enemy melee attacks from behind to 1 dmg

 

Patch 10 Blood Frenzy passive is now much better, from 0.5% to 1.5% dmg increase per 1% health lost

 

Patch 10 Pommel Strike now does 500% wpn dmg, 700% with the upgrade

 

Video

 

 

Intro

 

Spoiler

 

The Skills

 

Spoiler

 

How to use

 

Spoiler

 

How to build

 

Spoiler

 

Why not to get

 

Spoiler

 

Important Status Immunities Reaver

 

Spoiler

 

The Templar

 

Patch 10 Bear Mauls the Wolves now reduces all enemy melee attacks from behind to 1 dmg

 

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    Yallegro’s Nightmare Vanguard                         Yallegro's Heavenly Soldier

 

Video Nightmare Vanguard

 

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Intro Nightmare Vanguard

 

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The Skills of The Nightmare Vanguard

 

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How to use Nightmare Vanguard

 

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How to build Nightmare Vanguard

 

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The attack-cancel exploit

 

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Appreciating the Mage Slayer passive

 

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Frontal defense

 

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Getting enemy attention

 

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mbpbgi.jpg

 

Since Patch 10 Unbowed is replaced by Livid, a re-skin of Rage of the Avvar. Livid has the symbol of Unbowed

 

Rage of the Avvar has no knockdown mitigation and doesn't combine with other % dmg resistance like on the Avvar

 

I believe it does stack with the 30% Frontal Defense of your shield

 

If you are on PS4, Xone, PC you shouldn't consider this build valid for nightmare, The Nightmare Vanguard should be better.

 

Heavenly Soldier Video

 

Spoiler

 

Heavenly Soldier intro

 

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The Skills of The Heavenly Soldier

 

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How to use Heavenly Soldier

 

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How to build Heavenly Soldier

 

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Why not to get: Templar

 

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Important Elemental Weaknesses and resists : Templar

 

Spoiler

 

Important Status Immunities : Templar

 

Spoiler


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#5
Yallegro

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The Hunter

Builds 1 : Yallegro’s Saboteur

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                                                                                            Preferred Build                                     Preference Variant

                                                                                                                                                               Not my favorite combination

                                                                                                                                                               but functions very well too

THIS GUIDE IS DESIGNED SPECIFICALLY FOR USE WITH THE GRIFFON BOW or Hakkon's Wrath. If you take any other bow you may not like the playstyle I’m suggesting here.

 

Patch 10 Spike Trap has cooldown reduced from 12-->8 seconds and the upgrade now adds bleeding dmg

 

Patch 10 Elemental Mines has damage/mine increased from 100 to 225% wpn dmg

 

Patch 10 Stealth now offers invulnerability to various attacks

 

Video

 

Spoiler

 

Intro

 

Spoiler

 

Spike Trap VS Elemental Mines (for Nightmare I prefer Elemental Mines)

 

Spoiler

 

The Skills

 

Spoiler

 

Strafing tips

 

Spoiler

 

Griffon bow tips

 

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On using Leaping Shot

 

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How to use The Saboteur

 

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How to build The Saboteur

 

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Why not to get

 

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Important Status Immunities : The Hunter

 

Spoiler

 

The Arcane Warrior

 

Builds 1

 

-Yallegro’s Earth and Sky Arcane

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Note: The Arcane Warrior suffer from a bug that can leave him stuck at 50% mana, use Chain Lightning, Stonefist or Fade Cloak when this occurs. Pointed out by ThatbruhyouDK and Kmeeg

 

Patch 10 Spirit Blade functionality has changed! It now builds up damage as you deal damage with other sources and expends the charge when you use Spirit Blade. This makes the ability really strong if used rarely and really weak if you just spam it.

 

​You can effectively replace Spirit Blade and/or Fade Cloak with Pull of the Abyss and/or Dispel. It all works well

 

Not much changed for the arcane, its still Stonefist+Chain Lightning to keep your barrier up and Fade Cloak for knockdown/stun removal. New is the possible inclusion of Dispel for removing hostile magic and giving yourself a potent combo detonator. For more crowd control support equip Pull of the Abyss instead of Spirit Blade or Fade Cloak.

 

Video

 

 

Replacing Spirit Blade with Dispel?

 

Spoiler

 

Should I get Pull of the Abyss?

 

If you want to use Pull of the Abyss it will fill a slot you could have used for Dispel, Spirit Blade or Fade Cloak. Measured against Dispel, Pull of the Abyss is effective in more situations but Dispel is very effective against the venatori. Dispel also gives you a strong combo detonator on sleeping targets and with the upgrade improved dmg and barrier generation. Pull of the Abyss on the other hand is a potent sleep generator when used on targets that have been shocked. It combines with Stonefist but not to the extent that it is amazing.

 

What Pull of the Abyss is best for is improving the performance of other players. Setting up sleep combos and grouping targets. If you want to detonate the combos yourself you 'll need Pull of the Abyss AND Dispel, costing a lot of ability points and mana. You'll also lose Fade Cloak for knockdown mitigation and Spirit Blade for dealing unresisted spirit dmg (very interesting when you're facing waves of RT Horrors or barrier buffed venatori).

 

If you want to stay autonomous I'd recommend sticking with Fade Cloak and Spirit Blade. If you can trust your teammates to back up your support then Pull of the Abyss has a huge potential.

 

The Skills

 

Spoiler

 

Using your skills

 

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How to build

 

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Why not to get : 

 

Spoiler

 

Important Status Immunities : Arcane Warrior

 

Spoiler

 

Important Elemental Immunities : Arcane Warrior

 

Spoiler


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#6
Yallegro

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The Avvar

Patch 10 Bear Mauls the Wolves now reduces all enemy melee attacks from behind to 1 dmg

 

Patch 10 Pommel Strike now does 500% wpn dmg, 700% with the upgrade

 

Yallegro’s Son of Korth (Now with 3 variations)

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This Avvar is unchanged for nightmare, though I do recommend the 2 defensive variations.

 

 

The Ice Giant

 

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If you have trouble with stamina management for this build (which I predict you will if you use a maul) consider switching to Master/Superb Stamina Amulet

 

 

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             (New) Mountain Mage

               Tanker  Supporter

           Specced for New Factions

 

Video Son of Korth

 

Spoiler

 

Intro Son of Korth

 

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Notes: Offensive Son of Korth with Lady's Revenge

 

Spoiler

 

Notes: Heavy Duty Son of Korth with Rage of the Avvar (Nicknamed: Mountain Behemoth)

 

Spoiler

 

The Skills of Son of Korth

 

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How to use Son of Korth

 

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How to build Son of Korth

 

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Why not to get

 

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Important Status Immunities : Avvar

 

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Important Elemental Weaknesses/Resists : Avvar

 

Spoiler

 

Yallegro's Ice Giant

qxlx0m.jpg

 

If you have trouble with stamina management for this build (which I predict you will if you use a maul) consider switching to Master/Superb Stamina Amulet

 

Video

 

Spoiler

 

Intro Yallegro’s Ice Giant

 

Spoiler

 

The Skills of The Ice Giant

 

Spoiler

 

How to use The Ice Giant

 

Spoiler

 

How to build The Ice Giant

 

Spoiler

 

11kdp9w.jpg

(New) Mountain Mage

 

Intro

 

Spoiler

 

Damage resistance mechanic

 

Spoiler

 

Lady's Wrath

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How to use the Mountain Mage

 

Spoiler

 

How to build

 

Spoiler

 

The Duelist

 

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         Yallegro's 9 Lives Duelist 

This not a build I'm particularly proud of. It was designed to give players with low stats at least one way to tank with a rogue. Nowadays that function is filled much better by the Silents Sister.

 

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         Yallegro's Swashbuckler A                    Yallegro's Swashbuckler B                    Yallegro's Swashbuckler C

 

Patch 10 Bear Mauls the Wolves now reduces all enemy melee attacks from behind to 1 dmg

 

Video of the Swashbuckler in action

 

 

Flashing Steel Variant

 

Spoiler

 

Blinding Shot Variant

 

Spoiler

 

Intro

 

Got two for the moment. The 9 Lives Duelist and Yallegro’s Swashbuckler. Respectivily an elusive tank and a high risk/high reward DPS machine.

 

The Skills

 

Spoiler

 

How to use The 9 Lives Duelist

 

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How to use The Swashbuckler

 

Spoiler

 

How to build The 9 Lives Duelist

 

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How to build The Swashbuckler

 

Spoiler

 

Why not to get

 

Spoiler


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#7
Yallegro

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Taking a break by playing DAMP



#8
Silversmurf

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Stick together

Use cover wisely

Buff allies

CC enemies

Shoot everything

 

Spoiler


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#9
Dekibra

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Stick together

Use cover wisely

Buff allies

CC enemies

Shoot everything

 

nuff said



#10
Silversmurf

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The attack-cancel exploit

Normally a basic attack sequence consists of a four hit combo (more for daggers). If you are at all unsatisfied by the speed of that combo you can try the attack-cancel to speed it up. You wait until you landed your first hit, then hit L3, the sprint button. You will return to your starting position in the combo. By spamming L3 with proper timing you can hit an enemy a lot faster in a fashion much resembling an old-school hack-and-slash animation. Alternative to L3 you can use "press and hold" skills like Shield Wall or Block and Slash, which even provides a chance to block/counter with these abilities.

 

Is there a way to cancel War Horn animation?  I find L3 doesn't work....or I suck.



#11
Aggrojagg

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Is there a way to cancel War Horn animation?  I find L3 doesn't work....or I suck.

 

I have remapped/switched my L3 and L1 buttons, takes a few games to get out of the habit of clicking the stick to get running, but is so much nicer. I have a habit of hitting run anytime I pass over a rock as that always seems to knock me back to a walk. Also helps with run cancelling too.

 

I don't get much use out of it with Reaver (barring the first game after a promote), but I figure I've extended the life of my joypad greatly by not driving my thumb into the stick a million times a game!

 

When i get home I can try it out a bit and see if there is anything to cancel out of warhorn.

 

I find that combat roll doesn't break the animations of previous attacks anywhere near where I'd like. I'd love to be able to roll out of unnecessary claw swipes.



#12
T_elic

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I'm fairly sure you can't edit the controller layout on the PS4. I can't seem to find it anywhere in the options menu, at least.



#13
Pork

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Awful builds. No payback strike on lego, no TTD on katari, no firestorm on elementalist, no fade step/cloak on necromancer, spirit blade on aw, veilstrike on keeper.

The reaver is the only good build here and its been covered several times on this forum.

Do you even play nightmare? Can you post some nightmare gameplay? In your previous thread i asked you to post gameplay but you didnt respond.

Also all mages are resistant to their own element. Not just fire.

#14
Aggrojagg

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I'm fairly sure you can't edit the controller layout on the PS4. I can't seem to find it anywhere in the options menu, at least.

It's part of the PS4 OS. You'll find it under settings>accessibility, something like that. You can even enable and disable the remapping on the fly while a game is running.


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#15
Aggrojagg

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Awful builds. No payback strike on lego, no TTD on katari, no firestorm on elementalist, no fade step/cloak on necromancer, spirit blade on aw, veilstrike on keeper.

The reaver is the only good build here and its been covered several times on this forum.

Do you even play nightmare? Can you post some nightmare gameplay? In your previous thread i asked you to post gameplay but you didnt respond.

Also all mages are resistant to their own element. Not just fire.

 

I think he mentioned in his first data dump thread that he was working on Perilous testing most of the builds, so take that for what it's worth!



#16
BraveLToaster

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As a note, Veilstrike inflicts Weakness, not Sleep, you're just seeing a Shocked+Weakness combo inflicting Sleep.



#17
Angelus_de_Mortiel

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I think Yallegro did a fine job with these... Few little mistakes here and there.

What really kills me is trying to use it for any sort of reference. Would it kill you to add some spoiler tags? Seriously, it's completely useless on mobile, and even on desktop it takes me years to scroll through all of it.
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#18
Beerfish

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Some decent work here but you have what I consider one big contradiction.  You extoll the virtues of shield bash for the legionaire and then you say it sucks for the Templar.  for the Templar I keep shield bash and instead of shield wall I go with unbowed to generate a fairly constant guard.


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#19
ErySakasegawa

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I rarely see any Legionnaire focused on real tanking... The setup I like in FC NM is:

 

-War Cry

-Counterstrike

-Walking Fortress

-Either Shield Bash or Payback Strike

 

Having two provoking abilities you can tank far more reliable instead of a 45sec cooldown taunt. Starting level 14, this build http://da-skills.net...1,00100,010,1,d, becomes very effective imo. You'll tank most monsters and protect your allies if grouped together. Having one of these Legionnaires makes the damage dealer's job easier to do.

 

 

Also, on Elementalist. That Firestorm... It's just EXTREMLY good for crowd control due massive knockdown. One gotta like it! xD



#20
Yallegro

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I don't dislike Shield Bash at all, I just switched to Shield Wall for better stamina supply. The character plays a lot smoother this way

 

(This is a sensitive issue) Firestorm is a bit overrated, it stacks burns you can't replace, it costs tons of mana, hopeless trying to cast it during an enemy knockdown spam and nightmare is full of targets just immune to fire and/or knockdown. Still going to test some Firestorm versions, but I greatly preferred this one over the previous Firestorm else I used.

 

Will find out how to place spoiler tags

later,

 

Aggrojagg: that is just a troll, ignore him



#21
Pork

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I don't dislike Shield Bash at all, I just switched to Shield Wall for better stamina supply. The character plays a lot smoother this way

(This is a sensitive issue) Firestorm is a bit overrated, it stacks burns you can't replace, it costs tons of mana, hopeless trying to cast it during an enemy knockdown spam and nightmare is full of targets just immune to fire and/or knockdown. Still going to test some Firestorm versions, but I greatly preferred this one over the previous Firestorm else I used.

Will find out how to place spoiler tags
later,

Aggrojagg: that is just a troll, ignore him


Right so because i call you out for not showing any nightmare gameplay whatsoever, i must be a troll. No, your builds just suck. Your post is full of misinformation and yet again youre deciding to stick your fingers in your ears instead of addressing the points i made.

#22
Pork

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I think he mentioned in his first data dump thread that he was working on Perilous testing most of the builds, so take that for what it's worth!


Perilous and nightmare are hugely different difficulties. Explains why these builds are so sub par though, theyd probably work for perilous and below, but not for NM.

#23
Laxleon

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Awful builds.
Do you even play nightmare? Can you post some nightmare gameplay?

 

I will not defeat Yallegro's build here, but since played with him several times on FC NM, clearing the stages without wiping even once (mostly without anyone dying in the team), yes he is playing on NM and he is doing a good job. Period.

You simply have to acknowlegde the effort and work he puts into his work. Of course he is not the only one writing and building some guides here and like any other human, makes mistakes here and there, but all in all the guides might help some clueless or casual players, who do not know how to build their classes or how to react to different situations and enemy types. Since Yal tries to cover a very large area of the MP, from enemy weaknesses, to reviving strategies, to pro/cons of skills etc, its unfair to say "everything is awful".

 

I rarely see any Legionnaire focused on real tanking... The setup I like in FC NM is:

 

-War Cry

-Counterstrike

-Walking Fortress

-Either Shield Bash or Payback Strike


 

Also, on Elementalist. That Firestorm... It's just EXTREMLY good for crowd control due massive knockdown. One gotta like it! xD

 

This!

Exactly the build I'm using for my lego. ^^

Best teamplayer, constantly drawing attention to him, knocking enemies down with his payback strike. I sometimes switch Counterstrike or War Cry for To the Death on NM, for the very bulky and heavy armoured enemies like Pride Demons, but WC and CS with "Cutting words" aren't so bad either if you want to boost the dps of your group.

 

@ Topic

Yal, you should really consider "Firestorm" for the Ele. It's just too good. If I was supposed not to use it, i wouldn't even know what to use my The Flashpoint buff for. Immolation? Barrier? No... just no. Immo's burn effect doesn't stack, as we all know, and barrier needs to be worn off, so that the next casting has a shorter cooldown. Firestorm in a group of enemies can really help the whole group to take a short break and focus on more dangerous targets. It even immobilize several very dangerous ones like RT Shadows and Despair Demons. It's just... too good. :3

 

For the Avvar: I know how useful War Horn on NM is, but replacing something ingeniously good as "Lady's Wrath"? I think the Avvar really needs to have all 3 elemental option ready for any nightmare match, because of the high resistances the different enemy types have, just to have more than 1 option to deal dmg to your target.

 

For the AW: Your Setup is "staying alive at all cost" with SB and Fade Cloak, so the very tanky approach, I like the "supporting" AW more. Pull of the Abyss has such a nice synergy with different classes like the Reaver or the Duelist. It can amazingly increase their dps. And it weakens enemies, with Smotering Veil even more. Perhaps you remember the runs, where I played the AW with PotA and you and 1 other player were playing 2 reavers. I heard the enemies crying, because of how fast they were dying. ^^

 

For the Keeper: I like Disruption Field. I simply like it. It's like a second barrier. Savely reviving allies while standing under the bubble or protecting you and your fellow range dps companion like an archer with it from enemy range attacks, is just nice. Even stupid random dragon fire can be blocked with it.



#24
nibyl

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AW is just straight up bad in nightmare (and overall right now) imo. Only thing going for him is PotA and even that is outclassed by static cage or firestorm in both duration and damage. Everything else he has is available on ele or keeper who are much better in team support. I didn't mention spirit blade because that skill is dead to me, seriously don't use it. Unless you really have no dps in your team and need to take out guard somehow.

 

If you want a class with high survivability and low damage, take lego. At least he can help others stay alive too. If you want 1,5h NM castle runs, take AW.

 

I wouldn't recommend taking avvar to nightmare either but maybe that's just a l2p issue.



#25
Yallegro

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Forgot to reply to this one: Veilstrike does inflict sleep at tier2 AND weakness. But the conditions for sleep to take effect are "wily" ,need to update on that one

 

-Cant argue with a Firestorm fan Lax :), I get more breathing room from Fade Cloak then casting Barrier on everyone 2 seconds later

 

-I do like the idea of Disruption Field so it is definitely off the why not to get list for Nightmare, still: delayed acquisition of Gathering Storm which so enhances Static Cage and Barrier and you can kiss Veilstrike + Restorative Veil goodbye

 

-Arcane is just fine for nightmare, especially with scepter of Razikale, a bit slow on the dps though. Ya I should consider more teamplay options like Abyss Pull, most of my builds are centered around the "be ready to do it all yourself principle"