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Spice Up Your Multiplayer Manifest with Stats! (Retaliation Guns/Gear/Mods)


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#1
Creakazoid

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NEWEST UPDATE(S):  Alignment fixes, Retaliation Guns/Gears/Mods

Latest version is
1.8.9d (10/13/2012)

This is a script to add a bevy of stats to all multiplayer items in Mass Effect 3 in as seamless a manner as possible. There are selectable weapon mods, gear, and consumables as well as various calculated damagestats like Damage Vs Armor and multiple DPS calculations. This script supports all Earth DLC items and is updated with weekly balance changes. There are multiple display settings to choose from as well.


Posted Image

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INSTALL NOTES:


Firefox
Install the GreaseMonkey extension for Firefox if you do not have it yet. Then, use the Install button on the UserScripts link to install.

Chrome
Install the TamperMonkey extension for Chrome. Then, use the Install button on the UserScripts link to install. Make sure to click OK when Crome asks you whether you want to install the script in TamperMonkey or "native" Chrome.

Safari
Install the NinjaKit extension. Then, use the Install button on the UserScripts link to install.

Opera
No extension is needed for Opera. Installing and updating is manual, however. Download the zipped Opera version of this script. Follow the instructions in the included readme file.


INSTALL LINK:

http://userscripts.org/scripts/show/137260

If the script doesn't work after installation and even a browser restart, try reinstalling the script. Sometimes something during the install randomly fails along the way.

====================================================================================

Changes:
-- added Argus, Raider, and balance changes


NOW supporting all site languages. You are no longer limited to English.

Edited by Creakazoid, 13 October 2012 - 05:33 PM.


#2
Wyld Star

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Nice.. it never ceases to amaze me what people do with Greasemonkey and/or Chrome. I'll definitely check it out!

#3
Cyonan

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Very nice addon.

Though Chrome seems to have an issue with it. At least on my computer it does, and I'm running the latest version of Chrome. The error is:

Uncaught ReferenceError: GM_getResourceText is not defined

Occurs on line 85.

Firefox is working fine.

#4
Creakazoid

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Cyonan wrote...

Very nice addon.

Though Chrome seems to have an issue with it. At least on my computer it does, and I'm running the latest version of Chrome. The error is:

Uncaught ReferenceError: GM_getResourceText is not defined

Occurs on line 85.

Firefox is working fine.


Hmmm, okay. It runs on my Chrome, but I have the Tampermonkey extension so that could be why. I'll have to check on that.

#5
Rokayt

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Ehhhh? Wait, somethings wrong, the disciple does more damage then the scimitar?
This could be interesting... Yeessss

#6
SeaJayX

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Good work.

#7
Falcyn

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Fantastic. Works perfectly on Firefox with Greasemonkey.

Your link code seems a bit wonky, though, this is what it gives me if I click it or copy the link:
http:// http//userscripts.org/scripts/show/137260

EDIT: Same line 85 error as Cyonan on Chrome (Uncaught ReferenceError: GM_getResourceText is not defined)

Edited by Falcyn, 29 June 2012 - 04:11 AM.


#8
ZephyrAM

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Only downside to this is that the damage numbers are 'exceedingly' deceiving, as they don't really mean anything without taking the Rate of Fire into account.

Damage * RoF would create a baseline value, yes? Or am I missing a variable?

#9
Blind2Society

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Links not working. You have another? Or what I should search on userscripts?

#10
Cyonan

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ZephyrAM wrote...

Only downside to this is that the damage numbers are 'exceedingly' deceiving, as they don't really mean anything without taking the Rate of Fire into account.

Damage * RoF would create a baseline value, yes? Or am I missing a variable?


RoF is per minute, so to get DPS you'd have to do (Damage * RoF) / 60.

and that's only burst damage. It doesn't take into account the need to reload.

#11
Falcyn

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Blind2Society wrote...

Links not working. You have another? Or what I should search on userscripts?


The link code is wrong, so you can't click it. Just manually copy and paste the visible link text into your address bar.

Edited by Falcyn, 29 June 2012 - 04:14 AM.


#12
Creakazoid

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Falcyn wrote...

Blind2Society wrote...

Links not working. You have another? Or what I should search on userscripts?


The link code is wrong, so you can't click it. Just manually copy and paste the visible link text into your address bar.


Lol, thanks, fixed it. The post editor here always baffles me. I should just type everything using raw BBcode from now one.

#13
Blind2Society

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Falcyn wrote...

Blind2Society wrote...

Links not working. You have another? Or what I should search on userscripts?


The link code is wrong, so you can't click it. Just manually copy and paste the visible link text into your address bar.


Ah, alright, works now. Tried a bunch of different options icluding copying and dragging to the address bar, none worked. But highlighting and actually right clicking and hitting copy worked.

Thanks.

#14
Creakazoid

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ZephyrAM wrote...

Only downside to this is that the damage numbers are 'exceedingly' deceiving, as they don't really mean anything without taking the Rate of Fire into account.

Damage * RoF would create a baseline value, yes? Or am I missing a variable?


Yeah, you're talking DPS. I had another version on my computer with some rudimentary DPS calculations (magazine, reload speed, etc). But, I want to refine the DPS formulas before I put that version up (probably for reload cancelling and maybe refire time). Grimy has the DPS down to a science and I'm still trying to peg how inclusive of a DPS formula I should use.

Edited by Creakazoid, 29 June 2012 - 04:18 AM.


#15
cuzIMgood

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Very nice, you should try to add some other key stats like weight and recoil as well.

#16
Blind2Society

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Quick question, does "damage with EB" automatically account for the level of your EB or is it just based on a level V (or level I)?


Oh by the way, thanks for the script, and the other quick-manifest-access one as well. I know it's not much but you get a vault boy thumbs up!

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Edited by Blind2Society, 29 June 2012 - 04:22 AM.


#17
Creakazoid

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Blind2Society wrote...

Quick question, does "damage with EB" automatically account for the level of your EB or is it just based on a level V (or level I)?


It's only for level V. It's just an improvised stat since I don't do anything with weapon mods at the moment.

#18
Blind2Society

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Creakazoid wrote...

It's only for level V. It's just an improvised stat since I don't do anything with weapon mods at the moment.


That's good for me as all my mods are level V. ; )

Also, one more ?, what are the little green arrow+numbers next to some of the stats?

#19
SpiffyNova

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This is Awesome.

Thank you and good job.

#20
Creakazoid

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General note to Chrome users:
 You'll need the Tampermonkey Chrome extension for this since it relies on extended functionality that Greasemonkey offers. Reworking it would be nontrivial since it would involve a lot of workarounds to things that Greasemonkey makes simple. The Tampermonkey extension provdes 100% compatibility with anything written for Greasemonkey.


Blind2Society wrote...

Creakazoid wrote...

It's only for level V. It's just an improvised stat since I don't do anything with weapon mods at the moment.


That's good for me as all my mods are level V. ; )

Also, one more ?, what are the little green arrow+numbers next to some of the stats?


Those arrow numbers are the boosts to those stats every level the weapon goes up.  So add that to the previous number and that would be the stat value for the next grade of the weapon.

Edited by Creakazoid, 29 June 2012 - 04:36 AM.


#21
adamjmorgan

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Wow, well done. Gaming communities always amaze me with their ingenuity and willingness to give of themselves.

Again, well done.

/slowclap

#22
Blind2Society

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Creakazoid wrote...

Those arrow numbers are the boosts to those stats every level the weapon goes up.  So add that to the previous number and that would be the stat value for the next grade of the weapon.


Ah, gotcha. Does that number change with increased level or does it stay the same? A BW going from II to III raises damage by 24.1. Does a BW going from IX to X also go up by 24.1 or does that number change?

#23
triton125

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Really awesome stuff!

One bug though for at least my manifest is that the black widow's info seems to be the widow's instead. Everything else seems to check out though.

#24
Creakazoid

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Blind2Society wrote...

Creakazoid wrote...

Those arrow numbers are the boosts to those stats every level the weapon goes up.  So add that to the previous number and that would be the stat value for the next grade of the weapon.


Ah, gotcha. Does that number change with increased level or does it stay the same? A BW going from II to III raises damage by 24.1. Does a BW going from IX to X also go up by 24.1 or does that number change?


That change is linear and only depends on the level I and level X stats of the weapon. So, you're correct that the number would stay the same.


triton125 wrote...

Really awesome stuff!

One bug
though for at least my manifest is that the black widow's info seems to
be the widow's instead. Everything else seems to check out
though.


Good catch, I immediately know why. I'll get that into the next version.

Edited by Creakazoid, 29 June 2012 - 04:46 AM.


#25
Hypertion

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if this is ok with Bioware i might check it out..