Link to the Weapons Stats sheets:
Multiplayer Weapons - Images
Multiplayer Weapons - No Images
Singleplayer Weapons - Images
Singleplayer Weapons - No Images
Links to a more scroll friendly version of the sheets with the left sidebar locked in place:
Multiplayer Weapons - Images
Multiplayer Weapons - No Images
Singleplayer Weapons - Images
Singleplayer Weapons - No Images
I'll be updating the other sheets over the next couple of days, as well as the ones I created in my sig(I already did enemy damages for Platinum).
Also, some random notes on the guns
N7 Typhoon
> Damage per shot ramps up after a few shots(This is what the Heat Up Time is).
Acolyte
> It gets a 500% damage modifier vs Shields/Barriers.
> It can taze unprotected targets like Energy Drain or Overload(without Neural Shock) do.
> It cannot shoot through cover, even with the piercing mod.
All of the new mods are on the sheet too, including the ones that are missing from the game.
Update 1: Updated to include Reload Durations for reload cancelling. This is the absolute fastest that the gun can be reloaded, but the actual in-game time will vary based on human reaction time.
Update 2: Added Blood Pack Punisher and Adas Anti-Synthetic Rifle
Update 3: Eric posted hidden damage modifers. I have added them to the sheet.
Update 4: There are now 2 new spreadsheets for single-player variants of weapons that don't have any of the multi-player changes applied to them. One for normal viewing and one with no images for mobile and slower connections. Guns that are not in MP or SP are not on the respective sheets.
Update 5: I have added the hipfire damages for Sniper Rifles, as they do less damage when not scoped in. Thanks to Peddroelmz for getting these numbers. I'm working on getting multi-clip DPS in the sheet once I have a format I like.
Update 6: Added multi-clip(sustained) DPS to the spreadsheet. I used a border to break up the mess of numbers it created, but I'm not 100% certain I like how it looks yet.
Disclaimer: These sustained DPS numbers are there in the interest of data. Theorycrafting needs to make certain assumptions, and in this case I must assume that the player has computer like reflexes and is able to time everything perfectly. Due to the human element, these numbers are not what you will get in-game, but merely the maximum achievable(before equipment and all that).
A few weapons have issues with calculating sustained values, they are:
Striker - Unknown Rate of Fire. Coalesced file does not list max RoF after charging up. Somebody needs to test this
Geth SMG - Unknown Rate of Fire. Coalesced file does not list max RoF after charging up. Somebody needs to test this.
Chargable weapon's DPS assume you are not charging and just spamming the trigger, except in the cases where you must charge to fire(such as the Acolyte).
The Particle Rifle's no reload cancel number comes from if you take the clip to 0, while reload cancel is if you take the clip to 1(and therefor don't suffer an extended delay before recharging because you emptied the clip).
I also fixed numbers with the Raptor dealing with refire rate.
Update 7:
I've done a lot of modifications to the spreadsheets. The entire change list is:
> Formatting has been updated to be based off Blaze55555's spreadsheet
> All weapons with burst fire and min refire rates have had their formula's tweaked to better reflect those properties.
> Javelin/Reegar damage formulas have been changed to reflect the 0.25 charge time of both weapons.
> The left columns that contain title information for the numbers is locked in place now so that scrolling left/right keeps it in place for easier reading of the numbers. For some reason Google Docs doesn't show this on the html version of the sheet. To get this effect you need to remove "output=html" from the URL, or just click here
> Rows have been moved around to have more relevant information above the wall of DPS numbers. Things like Magazine/Spare Ammo, Rate of Fire, Reload Speed, Shots per Burst, etc.
Thanks to Blaze55555 for helping me come up with a significantly better format for the spreadsheet. He is currently looking for feedback and input on formatting with the sheet.
Thanks to Peddroelmz for doing a lot of in-game testing to determine mechanics behind a lot of the weapons that aren't listed in the game files.
Edited by Cyonan, 03 April 2013 - 04:32 AM.