https://docs.google....X2c&output=html
Update: Added Retaliation gear and IV level consumables
Edited by Cyonan, 24 October 2012 - 04:10 AM.
Edited by Cyonan, 24 October 2012 - 04:10 AM.
Edited by xx DJ ONE xx, 21 July 2012 - 06:13 AM.
Seargent_Braken wrote...
Thanks for this!
It's interesting that Densified Ammunition is the first uncommon hear to have 2 effects. Too bad the new uncommon gear is INSANELY rare.
tcbo1les wrote...
Thanks for the table on equipment
Does anyone know if you can stack gear over other gear. Does it happen?
Like, placing the shield gear V (+30% shields) and using Cyclonic Modulator III (+100% shields), does that mean you'll have +130% shields?
OR
Sniper rifle amp III (+30% damage bonus) and Sniper rifle amp/gear V (+15% damage) = +45% sniper damage bonus?
etc.
Does anyone know, or can verify?
------------------------------------------------------
tc
Seargent_Braken wrote...
Thanks for this!
It's interesting that Densified Ammunition is the first uncommon hear to have 2 effects. Too bad the new uncommon gear is INSANELY rare.
Lone Wolf Z 013 wrote...
Seargent_Braken wrote...
Thanks for this!
It's interesting that Densified Ammunition is the first uncommon hear to have 2 effects. Too bad the new uncommon gear is INSANELY rare.
What's the other effect besides weapon dmg?
Kenadian wrote...
I have a question about the ammos' "extra damage" modifier. Is that specific to what they do in SP? IE: AP boosts health and armour damage, disruptor = shields/barriers/health, warp = barriers/health/armour and inferno = health/armour?
Edited by Cyonan, 26 July 2012 - 04:04 PM.
Lone Wolf Z 013 wrote...
Seargent_Braken wrote...
Thanks for this!
It's interesting that Densified Ammunition is the first uncommon hear to have 2 effects. Too bad the new uncommon gear is INSANELY rare.
What's the other effect besides weapon dmg?
Cyonan wrote...
Lone Wolf Z 013 wrote...
Seargent_Braken wrote...
Thanks for this!
It's interesting that Densified Ammunition is the first uncommon hear to have 2 effects. Too bad the new uncommon gear is INSANELY rare.
What's the other effect besides weapon dmg?
The game files originally showed that Densified Ammunition also increased ammo capacities.
I removed it from the spreadsheet though when people got the mod and confirmed that it doesn't do that.Kenadian wrote...
I have a question about the ammos' "extra damage" modifier. Is that specific to what they do in SP? IE: AP boosts health and armour damage, disruptor = shields/barriers/health, warp = barriers/health/armour and inferno = health/armour?
I imagine that it does, but since the Coalesced doesn't say, there should be some more testing done on that.
Edited by Kenadian, 26 July 2012 - 04:34 PM.
ThanksCyonan wrote...
tcbo1les wrote...
Thanks for the table on equipment
Does anyone know if you can stack gear over other gear. Does it happen?
Like, placing the shield gear V (+30% shields) and using Cyclonic Modulator III (+100% shields), does that mean you'll have +130% shields?
OR
Sniper rifle amp III (+30% damage bonus) and Sniper rifle amp/gear V (+15% damage) = +45% sniper damage bonus?
etc.
Does anyone know, or can verify?
------------------------------------------------------
tc
They do stack, and they're all for the most part additive. Even with things like Fitness and your racial passive.
So if you have Shield Booster V + Cyclonic Modulator III as well as 65% from Fitness, you'll get +195% shields in total.
PsychoticBiotic wrote...
Much appreciated.
Narcisico wrote...
Awesome information. My main question is, and applies to other effects like this, what is "armor reduction" or other things reduce armor.
Does that mean that a brute that has say, 1000 armor (their hp - ie when it's 0 they die) that a 50% reduction in that would give them 500 effective health when using a weapon with said effect?
If not, then what does it do precisely?
Uchimura wrote...
IV ammo stats in the making
http://social.biowar...9363/1#13799409