Previous recommendation:
Cloak: Duration/Melee/Bonus (You can choose duration and still kill a phantom)
Stickies: 1st Three Ranks
Sabotage: Backfire/Explosive/TechVulnerability
QD: Dam&Capacity/Power Damge
Fitness: Melee/Melee/Melee
12/18/12 Update to a 5/5/6/4/6 build. More TC damage, no more bonus power, two more ranks in sticky nades. The extra grenades give you 4 without any grenade gear.
Cloak: Damage/Melee
Stickies: Damage/ExtraNades
Sabotage: Backfire/Explosive/TechVulnerability
QD: Dam&Capacity
Fitness: Melee/Melee/Melee
Here is the summary of her maximun melee potential:
Fitness Tree: +95% Base Damage (15+20+30+30)
Cloak: +130% Base Damage (40+40+50)
StrEnh III: +30% Base Damage (testing has shown it's 30 not 100%)
Hydraulic Joints: +20% Base Damage
Martial Artist:+75% Base Damage
Weapon Melee Mod: +50% Total Damage from SG omniblade.
Sabotage: +50% Vulnerability to Melee! Essentially a 50% boost to Total Damage.
Here is the damage for some likely combinations. Assume she's cloaked and the target is primed with sabotage.
Maxed: 6075 = (600*(1+.95+.8+.5+.75+.3+.2))*1.5*1.5
Maxed w/o Martial Artist's +75%: 5062.5
No Gear exc SG Omniblade: 5400 (down to 4388 w/o Martial Artist's +75%)
These numbers are nerfed by 25% vs armor.
Check out the nice video made by DisturbedPsic0. Great example of gameplay vs Cerberus.
Weapons:
Shotguns are the best since the Omniblade's bonus is 50%. A sabo/melee combo is sufficient to kill just about every humanoid in the game outright so choose your shotgun based on whatever other features it has. I wish I could recommend the Graal or GPSG because their stagger is very helpful for a close range setup like this, but off-host they tend to cancel your cloak randomly and get you killed.
Here are some weapons and weapon combos that I favor.
Shotguns: Wraith, Piranha, Claymore, Raider
AR: Saber, Falcon(+Hurricane), Adas
Pistols: Talon, Eagle or Scorpion w/ Indra.
Tactic:Cloak / Sabotage / Heavy Melee.
Cloaked sabotage can do around 1500+ damage in addition to priming for your heavy melee. Note that you are able to target heavy melee from very far away. Use this to your advantage, but be careful of smoke, stasissed targets or some ramps as these will mess with your targetting.
Regarding phantoms: A single phantom is an easy melee target, with some exceptions. If you're in a laggy game, she can interrupt your melee even when you're cloaked. She seems to get DR during her slash melee which is double bad since you won't kill her and she'll be set up to kill or sync kill you. Unlikely but possible.
Also regarding phantoms: She will 'never' dodge your heavy melee unless she is also being targetted by your teammates. If she's flipping, she will survive your melee.
Some other notes:
-Power Amps are great for getting more damage out of your sabotage.
-Wraith X + Omniblade my current favorite.
-Juggernaut Pack is a good choice as well.
-Be aware that mauraders are pretty quick with that elbow.
-Don't expect to melee much vs geth. Their tendency to group makes stickies and sabotage a much safer strategy.
- updated some of the build info 12/21/12
- updated Hydraulic Joints (+5% balance buff). Note, new Bat Gauntlet gear does not get TV boost.
- updated with a link to DisturbedPsic0's video.
tl;dr mQFI FTW
Edited by Shampoohorn, 21 August 2013 - 03:35 AM.