AP ammo wall penetration & armor piercing BUG when equiping two weapons (bonus damage will work for both weapons - latest tests done by corlist)
The penetration bonus from AP ammo applies to only 1 of 2 equipped weapons, the one that you have in your hands at the start of the match. (at least on PC, don't know of consoles) by Pekkan
BUG with Armor Piercing Rounds And earlier by Relix28 fixed
BUG Incendiary Ammo (damage stacks abnormally high ..also weird stack with warp )
incendiary and explosive ammo mechanics update
BUG inferno grenade + incendiary ammo interaction/stacking by tyhw
BUG incinerate + incendiary ammo stack by tyhw
paladin fire shield & incendiary ammo by tyhw
FireExplosion DOT & Fire ammo DOT interference issues tyhw's thread corlist's google doc
atlas triple hit BUG - by FreekOne (with pictures)
Ravager triple hit BUG tests
praetorian double hit by tyhw and *2 HS modifier
scion double hit by tyhw
BUG - frag grenade Armor-Piercing evolution is Wrong/Lying
BUG - asari infiltrator TC only boosts power and melee damage tests by Corlist & Vironblood feature
BUG Incinerate rank 6 freeze combo does nothing
Incinerate freeze combo tests
BUG tactical scan rank 5 Headshots does nothing
BUG -Collectors are bugged - confirmed by bioware fixed ?
BUG Asari Justicar passive rank 5 Power Damage Does Nothing fixed
BUG Snap Freeze rank 6 Tech Combo & Electric Slash rank 5 Detonate not working | UPDATES for AIU & Paladin
TYHW's Weapon Damage Calculator sheet
link to thread
Datamined information curently maintained by Cyonan (most of it verified by tests in game)
Weapon Stats
MP enemies HP values
MP consumables stats
SeasonedTurtle's amazing ME3MP Char editor
---------
Weapon Damage Formula - Reversed engineered using SP tests - verified and updated later with numerous MP tests ...
Combo damage formula (BE , TB , FE , CE)
by corlist & tyhw
Various combo tests involving AOE primers//detonators
.. more AOE combo primers with Chain Overload detonator tests
ERRATA - ARMOR WEAKENING EFFECTS STACK
http://social.biowar...0207/1#16090207
Weapons Tested
Reckoning weapons mechanics
Graal & Geth Plasma Shotgun (numeric tests and Conclusions)
Graal charging mechanics
Kishook Harpoon (SP tests - verified on MP during the
SR hipfire penalty test)
post buff Kishock MP tests
Scorpion
Krysae - quick test during SR hipfire penalty test
Prothean Particle Rifle - frame by frame - shot by shot damage analysis with Video
Typhoon - tested by corlist
Typhoon is NOT bugged
Reegar numeric tests ..and conclusions
..more Reegar tests
Acolyte ignores shield gate and armor DR by corlist
Geth SMG mechanics 720 RPM & *2.5 charge multiplier from 6-th shot up
Striker 550260 RPM after 4-th shot
Firing Striker does not break cloak
CSMG ammo consumption mechanics
Arc Pistol charge mechanics by corlist
Venom mechanics
Chakram launcher mechanics by corlist
Weapon Add-ons
Melee Add-ons Global Melee Damage Multiplier
Pistol - Cranial Trauma System - bonus is multiplicative with all weapon damage (tested by corlist)
Character Abilities tested
Reckoning class mechanics
Krogan Warlord enchanted hammer mechanics
Energy drain (old SP test)
Energy drain shield restored is based on damage done by tyhw
Warp tested by corlist
Hunter Mode (bonus damage works for weapon, power & melee damage)
Proximity Mine ( bonus damage works for weapon, power, ammo & melee damage)
Tactical Scan
Arc Grenade & Incinerate (calculated and then latter tested for verification)
incinerate damage mechanics 75% on impact 25% 3 seconds DOT extra 50% 8 seconds DOT
N7 Shadow melee damage formula
Overload and Neural Shock evolution (extra damage vs organics)
Cryo Blast debuff
Snap Freeze by vironblood
Warp
Annihilation field
Dark Channel
Reave
Biotic Bubble + Bubble Warp
Justicar Bubble debuff tests by tyhw - debuff multiplicative for weapon damage & power damage
Sabotage by tyhw
Debuff Bonuses From the same character DO NOT STACK - some will stack when cast from different characters
Flamer
Sticky Grenades apply ammo consumable damage and effects on hit based on active weapon
Recon mine debuf
Smash tests
Concussive Shot
biotic orbs do AOE damage//debuff
Sabotage (Turian Saboteur Engineer)
Sentry turret tests/mechanics
tech vulnerability & heavy melee
Reckoning classes
Bloodlust melee damage stack
Dark Sphere DOT mechanics by corlist tyhw
Erata - Siege Pulse 6b is multiplicative *1.4 vs protections
Consumables Tested
Ammo Supply pack 10 seconds additive 100% weapon damage bonus and some possible applications (HS triple claymore shot, infiltrator double claymore cloak shot(insane spike damage numbers))
Strenght Enhancer III - 30% additive melee damage bonus
Lvl IV ammo stats (tested by corlist)
Targeting VI Targeting VI II is 25% regular damage bonus; Targeting VI III is 35% regular damage bonus (near useless)
Gear tests
Vulnerability VI - additive bonus in case of head shots by Corlist
batarian gauntlet maintains batarian vs defences modifiers by corlist
Miscelaneous tests
Moving Phantoms get only *0.25 Weapon Damage
phantom bubble tests by corlist
Sniper rifles hipfire penalities
VIDEO PROOF - GI Javelin X - 1 HeadShot kills Multiple Gold Phantoms (shielded enemies)10% Gold shield gate
Geth Heavy Melee *1.5 multiplier vs Armor
Head Shot Passive is additive damage bonus (no relation to the head shot multiplier)
Vanguard Nova Damage depends on you current percentage of barriers
Paladin Melee damage tests by vironblood
Human Adept Heavy Melee has *1.5 vs armor & shields (probably higher vs barriers) tests by tyhw
Tactical Cloak Damage duration is 2.5 seconds
Sabotage gives *1.5 global additive melee damage bonus for QIs tyhw
Snap freeze and electric slash tech combo tests
Heavy Melee vs defense type multipliers by corlist & co
Boss Headshot tests
Retaliation test results (new weapons // new ammo types)
Atlas armour plate damage
warp ammo damage vs lifted targets
Volus Heavy Melee tests
All projectile weapon except Krysae ignore shield gate
Charge temp boosts do not stack weapon & power
hazard tests corlist
AIU TC shotgun bonus 6b is multiplicative BUT ..(is buggy offhost)
Charge up mechanics for MP guns
http://forum.bioware...p-test-results/
Theorycrafting // Calculations
Revenant X vs Typhoon I/X damage per shot calculations
Atlas canopy BUG still in effect ?
Reegar X + AP Ammo IV highest theoretical DPS vs gold armor in the game
There can be only one Dark Channel active per player at any given time
Special resources
Nice write up of the various Weapons mechanics/special properties by corlist
Shotgun 2D Pattern coordinates map extracted by Dunvi ---- & 2D graphs ------ with sceenshots from Cirvante
Edited by peddroelm, 12 March 2016 - 06:01 PM.