special thanks and props to: Hyperionyht for his original thread and discovery
http://social.biowar.../index/14927834
"The mods which are supposed to add weight do not apply their cooldown
penalties to non-DLC weapons. They are intended to add 50 points of
weight each to lengthen your cooldowns, but currently only do so to
weapons which were originally produced as DLC.
I don't have video
evidence, but you can easily confirm this yourself. Equip an
appropriate weapon without mods and take note of a cooldown listed on
the powers menu. This is the effective value. Then, equip one or two of
the mods in question on the same weapon and take note of the adjusted
cooldown. This is the purported cooldown. Fire up a game with a
stopwatch in hand and time your recharge rate. You will receive the
effective, not purported, value.
List of DLC weapons for which these mods work as intended:
ARs:
Striker
Harrier
PPR
Typhoon
SRs:
Kishock
Krysae
CSR
SGs:
Reegar
Piranha
Pistols:
Acolyte
For
all other weapons, the cooldown penalties are not applied. This
includes the promotional weapons. The applications of this are obvious
and the glitch can be very convenient for some power-heavy builds.
EDIT:
It
seems that equipping either the pistol or SMG ULM mod on any weapon you
carry will "fix" the bug, forcing the other mods to apply their
cooldown penalties. If you plan to use this glitch to your advantage,
don't use any ULM mod."
I have discovered how to make sure you are getting the lesser recharge times when using weighted mods.
1st of all you CAN, in fact, still use ULM mods on some weapons
(scorpion w/heavy barrel & smg w/ulm for instance applies and adds ZERO weight)
(black widow w/ BOTH heavy mods (or one heavy mod) combined w/smg w/ULM does NOT work, take away the smg and it works)
it is quite simple to do and check to make sure you are getting the reduced times
(this is what no one figured out to this point, why it works sometimes and why it doesn't)
this will tell you 100% what is working and what is not working
1st: set your weapon loadout (w/heavy mods) {check the above list for weapons that work}
2nd: go to powers screen and check your recharge time
3rd: return to your default character screen
4th: hit button (triangle on PS3) to go to character selection screen
5th: hit button (X on PS3) to return to your same character again
6th: go to powers screen and check your recharge time again BOOM!!!! you will see the LOWER COOLDOWN
as long as you do NOT return to the weapons selection screen, you will have your lower power recharge time
return to the weapons screen, and your recharge times will revert to include the heavy mods
I can turn my system off, logout, whatever
as long as i do NOT return to my weapons selection screen, my lower recharge time remains default
if you return to your weapons screen, simply go back to the character selection screen, reselect your character, and heavy mods weight will once again disappear (except on guns listed above)
I have tested this, and actual recharge times are accurate as what is shown on the powers screen!!!!!!
It is easy to see both the before and after and it is accurate!!!
I hope this helps!
![:wizard:](https://lvlt.forum.bioware.com/public/style_emoticons/default/wizard.png)
again thanks to Hyperionyht as he was the one that discovered the bug