How it works
There are 3 pools worth of points you can get in a kill:
Damage Score: This makes up the bulk of the points, and is supposed to be proportional to the amount of damage you did to the target.
Kill Bonus: This is 10% of the Damage Score and is awarded to whoever gets the killing blow. A few summoned units do not have a Kill Bonus.
Power Assist Bonus: This is a bonus that players get for using a support power. Support powers count as anything that ragdolls the target or debuffs it. It works a bit strangely at times(Which I'll go through later in the post). Usually it is 25% of the Damage Score, but some units have slightly more, and a few summoned units have no Power Assist Bonus.
The Power Assist Pool
This will award a varying amount of points based on what you have used, and is really confusing at times on what exactly it's doing. What I've found so far:
> If your ability ragdolls the target without killing it, it is worth 100% of the pool.
> If your ability should have ragdolled it but didn't because of shields/barriers/armour, it gets 25% of the pool per cast.
> If your ability debuffs to do increased damage taken, you get a 25% of the pool.
> If your ability outright killed the target, you get 0% of the pool regardless of if it was supposed to ragdoll or debuff(note: If the ability doesn't kill them but the ragdoll causes them to take phsyics based damage which does kill them, you still get the full amount of bonus points).
Ammo powers also do not count towards the bonus pool, and neither do powers which do not ragdoll or debuff.
Warp appears to be an oddity, granting only 15% of the pool per cast.
In the case of ragdoll powers on protected targets and them granting you 25% of the pool per cast, using Cryo Blast on a shielded Centurion 2 times without freezing it yields 50% of the Power Assist Bonus. Using it 4 times will yield 100% of the Power Assist Bonus.
Combos
Combos count as an assist if they ragdoll the target, otherwise they count as normal damage. They are subject to the same rule that it doesn't count as a ragdoll if it outright kills the target.
If you detonate a combo with a ragdolling power which results in a kill, you still do not get the Power Assist Bonus(unless the primer ragdolled).
Sabotage
It's well known that Backfire doesn't give points. It will award its' share of the damage to whatever previously hit the target, regardless of if it was the caster of Sabotage or somebody else. If it kills the target, you also see the previous source of damage get the kill credit.
The AI hacking half counts as a full ragdoll effect for the purposes of the Power Assist Bonus pool.
Multiple Players
This is yet another place where it gets weird.
In theory, the game is supposed to figure out what % of the damage or assisting you've done, then award points based on that. If you did 50% of the damage then you get 50% of the Damage Score. The Power Assist Bonus pool is supposed to work in the same way based on what % of the assist powers you applied, with ragdoll effects being weighted 4x as much as debuffs.
However, the game will sometimes award too much of the point pools to the person with the killing blow. It's not currently known what causes this, and it requires more testing.
Whoever gets the killing blow will still be awarded the full Kill Bonus.
Difficulty Scaling
Points will scale up with difficulty. The modifiers for each difficulty is:
Bronze: 1.0x
Silver: 1.2x
Gold: 1.6x
Platinum: 2.0x
If you are playing on either unknown map or faction, it will multiply score after you have applied the difficulty modifier. If you are using both, they add together to become a 1.4x modifier.
For example, killing an Assault Trooper with just your weapon on Silver with the game set to unknown/unknown will result in (200 + 20) * 1.2 * 1.4 = 369 points.
When a modifier results in a decimal point, the game always rounds down.
Extra Notes
There are a few things to note which I'll add here:
> Pull/Lash on a Guardian to remove his shield is worth 100% of the Power Assist Bonus pool.
> Recon Mine does not count as an assist power.
> The ragdoll must be from a power. Ragdolling an enemy with your heavy melee does not count towards the Power Assist Bonus.
The Values of the Pools
Cerberus
Assault Trooper
> Damage Score: 200
> Kill Bonus: 20
> Power Assist Bonus: 50
Centurion
> Damage Score: 300
> Kill Bonus: 30
> Power Assist Bonus: 75
Nemesis and Engineer
> Damage Score: 400
> Kill Bonus: 40
> Power Assist Bonus: 100
Guardian
> Damage Score: 450
> Kill Bonus: 45
> Power Assist Bonus: 120
Engineer Turret
> Damage Score: 100
> Kill Bonus: 10
> Power Assist Bonus: 25
Dragoon
> Damage Score: 500
> Kill Bonus: 50
> Power Assist Bonus: 100
Phantom
> Damage Score: 800
> Kill Bonus: 80
> Power Assist Bonus: 200
Atlas
> Damage Score: 1000
> Kill Bonus: 100
> Power Assist Bonus: 250
Geth
Geth Trooper
> Damage Score: 250
> Kill Bonus: 25
> Power Assist Bonus: 65
Geth Rocket Trooper, Geth Hunter, Geth Pyro, and Geth Bomber
> Damage Score: 400
> Kill Bonus: 40
> Power Assist Bonus: 100
Geth Prime Drones(both)
> Damage Score: 50
> Kill Bonus: 5
> Power Assist Bonus: 10
Geth Prime
> Damage Score: 1000
> Kill Bonus: 100
> Power Assist Bonus: 250
Reapers
Cannibal
> Damage Score: 250
> Kill Bonus: 25
> Power Assist Bonus: 65
Marauder
> Damage Score: 350
> Kill Bonus: 35
> Power Assist Bonus: 90
Husk
> Damage Score: 150
> Kill Bonus: 15
> Power Assist Bonus: 40
Ravager
> Damage Score: 600
> Kill Bonus: 60
> Power Assist Bonus: 150
Swarmer
> Damage Score: 20
> Kill Bonus: 0
> Power Assist Bonus: 0
Brute
> Damage Score: 700
> Kill Bonus: 70
> Power Assist Bonus: 175
Banshee
> Damage Score: 1000
> Kill Bonus: 100
> Power Assist Bonus: 250
Collectors
Collector Trooper
> Damage Score: 250
> Kill Bonus: 25
> Power Assist Bonus: 65
Collector Captain
> Damage Score: 400
> Kill Bonus: 40
> Power Assist Bonus: 100
Seeker Swarm
> Damage Score: 25
> Kill Bonus: 0
> Power Assist Bonus: 0
Collector Web
> Damage Score: 20
> Kill Bonus: 0
> Power Assist Bonus: 0
Abomination
> Damage Score: 200
> Kill Bonus: 20
> Power Assist Bonus: 50
Scion
> Damage Score: 650
> Kill Bonus: 65
> Power Assist Bonus: 150
Praetorian
> Damage Score: 1000
> Kill Bonus: 100
> Power Assist Bonus: 250
Edited by Cyonan, 24 January 2013 - 11:04 PM.