Who has the highest melee damage among the turians? Here's a rundown of each kit's maximum solo melee damage. That means I've used the narida tool to equip the SG Omniblade (x150%), Strength Enhancer (+30%) and Hydraulic Joints (+20%) and also to include the Martial Artist Bonus (75%). On top of that, I'd added the multipliers from whatever debuff that kit has access to. Final total is for H/S/B only since armor only takes 75% damage from turian heavy melee. The old kits have 675 base damage and +105% (25+20+30+30) from the Fitness tree, whereas the Armigers have 600 base plus 95% (15+20+30+30). (need to doublecheck that +15%)
Sentinel: 3746.25, single target
675*(1+1.05+0.75+0.3+0.2+0.4)*1.5
Tech Armor gives them a nice +40% boost. Unfortunately Warp's debuff applies to everything except melee (wtf). Better to Overload (b/a/b to be safe) your melee target to damage and maybe stagger them first. You're in the Phantom Zone* with this build but your lack of mobility makes it risky. Be careful. Alt Builder Setup
Soldier: 4009.5, single target
675*(1+1.05+0.75+0.3+0.2)*1.5*1.2
The 20% debuff from Proxy Mine is better that the Tech Armor boost since it multiplies total damage (and TA only grants +50% of Base damage). On top of that, Proxy Mine has softened the target even further by doing 600-1000 damage and possibly staggering them. This guy could be in the Phantom Zone, except Proxy Mine has probably triggered her bubble and the insane DR that goes along with it. Good luck. Your sacrifice will not be in vain. Alt Builder Setup
Saboteur: 4320, 1-3 targets
600*(1+0.95+0.75+0.3+0.2)*1.5*1.5
The secret here is Tech Vulnerability: the 50% debuff is multiplicative and applies their Heavy Melee. Thanks to backfire damage (600-1200 depending on evolutions), this build is firmly in the Phantom Zone. I was happily hurling myself into Phantoms last night with this kit. Even lag wasn't much of an issue thanks to the long range of his melee attack. Have fun, just don't be stupid. edit: Titus Thongger has a nice melee build here. I've run it a few times an like it quite a bit. Alt Builder Setup
Ghost: 4388 1-3 targets
600*(1+0.95+0.75+0.3+0.2+1.3+0.375)*1.5
Gotta love infiltrators: +130% boost to base melee damage. Another 37.5% when you pop a Stim Pack. In-game, you can easily cast Overload before you melee (and do ~2x the Sentinel's damage with the same power). Thanks to your TC damae bonus, Overload can be chained to soften up all three potential targets of your Heavy Melee. Welcome to the Phantom Zone. Kill them all. Alt Builder Setup
Havoc: 4471, 1-3 targets
600*(1+0.95+0.75+0.3+0.2+0.4+0.375)*1.5*1.25
The Havoc looks like he's ahead of the Ghost, but it's a bit tricky to get to that number. First you've got to use a Stim Pack (+37.5%, then paint your target(s) with Cryo Blast (25% debuff), then perform a Havoc Strike (+40%), then 'finish' them off with your heavy melee. I use a different melee build, skipping Cryo Blast entirely. His damage drops, but it's much easier to build a consistent attack strategy around Strike+Melee either as a combo or as the "dual strike". It's hard to say if he's in the Phantom Zone or not, since his best tactic (Strike, then HM) is much more succeptible to sync kill interrupts than the other Armigers' Power+HM which are initiated at range. Kill them all, but don't be stupid. Alt Builder Setup
Cabal: 4331, single target? **3032 Instant + 1299 DoT**
750*(1+0.95+0.75+0.3+0.2+0.65)*1.5
I haven't had a chance to use her much yet. But she's got the highest base damage and a nice 65% boost from Biotic Focus. Given her mobility and the high stagger from her attacks, she is most likely a prime Phantom killer despite having 30% of her total damage as DoT. In the meantime, here's a recent thread from peddroelmz extoling her virtues.. FYI, Narida tool is currently not updated for her.
edit: I adjusted the final numbers to correspond with correct base value for Armigers (600 not 650) as confirmed hereand here.
edit2: Updated the numbers for the Hydraulic Joints buff (15-20%) . Adding the Cabal.
tl;dr Havoc wins on paper, Ghost wins in the game, but all three Armigers are solid melee characters. Original kits are not bad, since heavy melee kills add 25% to their already substantial weapon bonuses. But otherwise they do less damage to one target than the Armigers can do to three -- depsite having a stronger base melee.
*You're in the Phantom Zone if you can reliably kill a Gold Phantom (4762 total health/barriers) with one power/melee cycle. When you say it, say like Archer.
Edited by Shampoohorn, 24 March 2015 - 08:48 PM.