I played an excessive amount of Mass Effect 3's multiplayer. I would visit the forums and see a lot of discussions on how people were skilling their character. In Diablo 3, people could share builds using this online calculator,http://us.battle.net...lator/barbarian. So I thought, why not do this for Dragon Age Inquisition's multiplayer?
I have been working on this for the past two days, and have managed to complete part of the Legionnaire's ability tree. What do you think? Anyone interested in using this? Should I keep working on it?
creversely.com/dai/#/legionnaire
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UPDATE 3:
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--- Zoom-in on any in-game passive ability, notice the icon is not completely surrounded by the border
--- several abilities share the same icon image, for example, passive ability Balanced Combat (legionnaire, guardian ability tree) and Deep Reserves (legionnaire, combined arms tree) have the same icon.
--- there are two completely different abilities called Deathblow, one under the Reaver's Bloodlust skill tree and one under the Assassin's Assassination skill tree.
--- The Assassin's ability Flank Attack (under Stalker tree) and Sneak Attack (under Assassination tree) use the same icon, except one is an active ability and one is a passive ability.
--- The Spike Trap active ability in the Archer's Evasion tree cannot be upgraded (this and Firestorm is the only active that cannot be upgraded). However, the same ability in the Hunter's Trapping tree can.
--- The most times an icon is used to represent an ability is 3 times: Second Wind (Hunter's Survival tree), Balanced
Combat (Legionnaire's Guardian tree), and Deep Reserves (Legionnaire's Combined Arms tree).
--- some icons are exactly the same except the color is different.
--- The archer is the only class to have 5 passives in a row.
--- In the Necromancer's Permafrost tree, there is a row with this pattern: active, passive, passive. That is the only instance of this pattern.
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UPDATE 2:
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UI is done. I have the architecture finished. That just means I only need to feed my web application data and it will automatically generate the classes.
I would not mind some help in data entry. Here is how. . .
An ability is composed of 4 elements: name, description, type (active or passive), and bonuses. Pick any class and send me a file with all their abilities in the following format:
"ability name":{
"type":"ability type",
"info":"ability description",
"bonus":["bonus 1", "bonus2"]
},
.
.
.
"ability name":{
"type":"ability type",
"info":"ability description",
"bonus":["bonus 1", "bonus2"]
}
etc.
EXAMPLE:
"Shield Wall":{
"type":"active",
"info":"You stand firm and block incoming attacks at the cost of stamina. Each block adds to your guard. You move much more slowly while sustaining this ability",
"bonus":["none"]
},
"Chevalier's Step":{
"type":"active",
"info":"When you use Shield Wall, your movement is not slowed as much. You also protect nearby allies by giving them improved armor.",
"bonus":["Range: 4 meters", "Armor Bonus:30%"]
}
Copy the exact spelling and wording found in the multiplayer. SEND ME ONLY THE FIRST TREE. The second tree is usually composed of skills from other classes. Message me if you are interested in helping so I can put your name in the below list. That way people do not send me duplicate files. Do not worry if an ability is found in multiple classes, include it anyways, I will write a script/program to remove duplicates.
CLASS STATUS
Complete:
------------------------------
Legionnaire
Templar
Reaver - thanks to 21T09
Katari
Archer
Assassin
Hunter
Alchemist
Keeper
Necromancer
Elementalist
Arcane Warrior
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UPDATE 1:
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Here is the latest user interface I am considering. I am all ears for suggestions. The reason I do not show ability descriptions on hover is because hover does not work on mobile devices (tablets, smart phones, etc.). Once I iron out all the user interface problems/ suggestions, and people are generally happy, I will move on to doing the rest of the classes.