The Viper (or How to Alchemist)
#1
Posted 04 December 2014 - 01:57 AM
- QSec, 21T09 and Blackstork like this
#2
Posted 04 December 2014 - 03:21 AM
#3
Posted 04 December 2014 - 03:44 AM
Firstly, this class is severely lacking in syngery.
I knew I wasn't crazy when I just kept looking at her trees and going "what am I supposed to do?"
#4
Posted 04 December 2014 - 05:27 AM
#5
Posted 04 December 2014 - 06:16 AM
I was never here is in the assassin tree, you can't have two specializations
Umm... Multiplayer forum.
#6
Posted 04 December 2014 - 06:21 AM
My alchemist is a complete mess. Thanks for this idea! Now I can mop up the disaster I created with my point distribution.
#7
Posted 04 December 2014 - 07:25 AM
Welp, I'm both relieved and disappointed others aren't finding a way to bring it all together. Felt like I was going mad just looking at her build options.
#8
Posted 04 December 2014 - 09:28 AM
Hey Penguin, thanks for posting this, i ll probably try this on my third alchemist promote.
1/Do you know if the poison dot from poison blade stack with poison cloud? (I am looking to achieve poison challenge kills it's hard :/)
2/Are you really effective at killing stuff? I really feel assassin is better and the poison dot does too low damage.
#9
Posted 04 December 2014 - 10:14 AM
I was in a few threatening games with you yesterday, and was going to send you a PM about your alchemist build (as I didn't see if you used Poison Blades or Toxic Cloud).
Thanks a lot for sharing, I will definitely give this a try when I promote Luka again.
#10
Posted 04 December 2014 - 10:18 AM
I was in a few threatening games with you yesterday, and was going to send you a PM about your alchemist build (as I didn't see if you used Poison Blades or Toxic Cloud).
Thanks a lot for sharing, I will definitely give this a try when I promote Luka again.
I was most likely using a different build listed. You also probably heard me complaining about how sub par she is compared to other classes
#11
Posted 04 December 2014 - 10:20 AM
I'll give this a try. I took one look at the skill tree and just said "Nope". Too similar to the assassin, but not quite as good.
#12
Posted 04 December 2014 - 10:26 AM
I'll give this a try. I took one look at the skill tree and just said "Nope". Too similar to the assassin, but not quite as good.
This build focuses on crowd control rather than single target dps. I think this is a pretty optimal build while still maintaining a unique character. Otherwise yes its basically a poor mans assassin
#13
Posted 04 December 2014 - 10:34 AM
I play mine almost the same way, except I still use Elemental Mines instead of poison. I've always excelled with "lobbing" effects (Like grenades/ grenade launchers/ guns with arcing lobs like the Acolyte in ME3, etc) and this game is no exception; I can get them where I need them the vast majority of the time (and the times I don't are because something happened, like the enemy suddenly started moving towards an ally instead.)
But yeah, a heavy emphasis on stealth is definitely the way to play her.
#14
Posted 04 December 2014 - 11:11 AM
How many of your mines actually hit when in open areas? Because maybe 10% of mine would hit despite me chucking them in the enemies pathway.I play mine almost the same way, except I still use Elemental Mines instead of poison. I've always excelled with "lobbing" effects (Like grenades/ grenade launchers/ guns with arcing lobs like the Acolyte in ME3, etc) and this game is no exception; I can get them where I need them the vast majority of the time (and the times I don't are because something happened, like the enemy suddenly started moving towards an ally instead.)
But yeah, a heavy emphasis on stealth is definitely the way to play her.
#15
Posted 04 December 2014 - 11:35 AM
How many of your mines actually hit when in open areas? Because maybe 10% of mine would hit despite me chucking them in the enemies pathway.
The way the enemies clump up, I can usually get 3-5 in the spread. So as much as 75% on a good group.
On a single target, though, yeah, not as much. Though if solo (example: allies already bled out) I can usually kite them through the rest.
#16
Posted 04 December 2014 - 01:13 PM
Nice one Penguin. I play with Toxic Cloud instead of Blades. I also exchanged Stealth with Flask of Frost, just to get away from the Assassin feel alike, it is nice to get some CC and imergency defence. But with the removal of Flask of Frost with Flask of Lightning i have to see.
But i hope they do something about the control of mines, which actually is a main skill for the alchemist
#17
Posted 04 December 2014 - 01:40 PM
Nice one Penguin. I play with Toxic Cloud instead of Blades. I also exchanged Stealth with Flask of Frost, just to get away from the Assassin feel alike, it is nice to get some CC and imergency defence. But with the removal of Flask of Frost with Flask of Lightning i have to see.
But i hope they do something about the control of mines, which actually is a main skill for the alchemist
I used poison blades soley because it doesnt break cloak. Toxic cloud does, and i ended up dying a lot mid animation. (Flask of fire broke cloak and the toxic cloud animation finished me off)
#18
Posted 04 December 2014 - 01:53 PM
Great job mate!
This is best build i had before i left DAI MP for good till it gets patched.
But after 5 Alchy reincarnations i found exactly this build being the best (and very sadly - only one) one. I called it poison threader. It is exactly same, and gj to bringing it all together up.
Still shining in groups it is rather weak with single target but great for clean up and peel trash.
I hope BW polish DA MP and it will be more balanced and enjoyable. Too pity that so nice background class ended to be the class that have only one viable build which is good mainly for aoe cleanup.
This is 100% best and only viable alchy build for Perilous for Alchy. Other builds are rather weak or require team babysitting with barriers/ proper taunt peeling atm. This game is unbalanced for now. Thats fact, but it is very fun class, and the good news it have one solid build.
#19
Posted 04 December 2014 - 06:01 PM
Great job mate!
This is best build i had before i left DAI MP for good till it gets patched.
But after 5 Alchy reincarnations i found exactly this build being the best (and very sadly - only one) one. I called it poison threader. It is exactly same, and gj to bringing it all together up.
Still shining in groups it is rather weak with single target but great for clean up and peel trash.
I hope BW polish DA MP and it will be more balanced and enjoyable. Too pity that so nice background class ended to be the class that have only one viable build which is good mainly for aoe cleanup.
This is 100% best and only viable alchy build for Perilous for Alchy. Other builds are rather weak or require team babysitting with barriers/ proper taunt peeling atm. This game is unbalanced for now. Thats fact, but it is very fun class, and the good news it have one solid build.
Thanks Yeah it is perilous viable, but only with level 21+ daggers id say. Its just too weak without god tier daggers.
#20
Posted 04 December 2014 - 06:04 PM
My Alchemist works fine on Perilous with Fire Flask, Frost Flask, Stealth, and Shadow Strike. I can easily get 50+ class combos in a game regardless of difficulty... People need to start using Frost Flask more because it's likely the best Freeze skill in the game at the moment. Alchemist is clearly meant to be supportive as it can start multiple combos and finish multiple combos during every room.
#21
Posted 04 December 2014 - 06:07 PM
My Alchemist works fine on Perilous with Fire Flask, Frost Flask, Stealth, and Shadow Strike. I can easily get 50+ class combos in a game regardless of difficulty... People need to start using Frost Flask more because it's likely the best Freeze skill in the game at the moment. Alchemist is clearly meant to be supportive as it can start multiple combos and finish multiple combos during every room.
How can it chain multiple combos? You can't have fire flask and frost flask active at the same time, else id completely agree with you. You can only get 1 combo yourself per Frost flask which is on a 32 second cooldown.
#22
Posted 04 December 2014 - 06:50 PM
I was not talking about using both flasks in combination to self detonate but rather work off what your party is doing combo wise.
However It is apparently possible to extend the freeze duration of Frost Flask enough to detonate with Fire Flask from a build my friend has shown me earlier this week. I don't think that it's practical enough to use though.
Ice Flask Example:
Ally uses a CC pull such as Pull of the Abyss or War Cry. (This also works for corner luring)
You rush in and activate Frost Flask freezing the whole group.
You and your party proceed to detonate the group. This is an excellent method for wiping small rooms on Perilous in seconds. (Spell Purge and Dispel are likely the best detonators for this method)
Fire Flask Example:
Your ally uses an AoE stun/freeze/sleep/paralyze on a group of enemies.
You activate Fire Flask and use your impact on each enemy inflicted detonating them.
#23
Posted 04 December 2014 - 07:06 PM
I agree with scorpio, have atleast some support in your alchemist build or play a different class, its damage will not compare to others.
Now, flask of frost gives great utility as does knockout bomb.
#24
Posted 04 December 2014 - 07:27 PM
Alchemist might do alright played like an assassin. Would miss cull the herd to really kick stray mobs in the nuts and other DPS hammering on what you are attacking can be a pain in the ass. I'm going to try Stealth, Flank Attack, Twin Fangs and Flask of Fire.
Playing it like an assassin popping in and out of stealth with I Was Never Here, Ambush, Knife in the Shadows and Dance of Death. Instead of throwing a 1800% weapon damage Hidden Blades once a while you pop Flask of fire and spam 1000% weapon damage Twin fangs repeatedly. Use the upgraded instant stealth as much as you can/lag lets you for that 50% damage bonus and auto critical hit during flask. Sucks ass if the target is moving I imagine. But more effective against multiple weak enemies or something standing still. Several non stealth twin fangs are also crits as Sneak Attack passive is mandatory. You can still support the group by having the Disable and And Take Them Down passive. Alternate build would be without the fireflask burst of twin fangs and instead taking flask of frost to aoe freeze for extra group support and setting up combos.
My skills would be,
Lv2 Ambush
Lv3 Unforgiving Chain
Lv4 Knife in the shadows
Lv5 Twin Fangs
Lv6 Shadow Strike
Lv7 I Was Never Here
Lv8 Easy to Miss
Lv9 Sneak Attack
Lv10 Dance of Death
Lv11 Lost in the shadows
Lv12 Fighting Dirty
Lv13 Flask of Fire
Lv14 Unquenchable flames
Lv15 Killer's Alchemy
Lv16 Flank Attack
Lv17 Skirmisher
Lv18 Ripping Fangs
Lv19 and 20 grab any 2 passives like Disable, Gaps in the armor, Bloodied prey or And take them down.
I would probably choose Disable and And take them down for the team support. 10% damage wouldn't be a big increase at that point and you already get to bypass 50% armor rating. Don't think mobs have a huge amount of armor anyway.
#25
Posted 05 December 2014 - 02:19 AM
Alchemist might do alright played like an assassin. Would miss cull the herd to really kick stray mobs in the nuts and other DPS hammering on what you are attacking can be a pain in the ass. I'm going to try Stealth, Flank Attack, Twin Fangs and Flask of Fire.
Playing it like an assassin popping in and out of stealth with I Was Never Here, Ambush, Knife in the Shadows and Dance of Death. Instead of throwing a 1800% weapon damage Hidden Blades once a while you pop Flask of fire and spam 1000% weapon damage Twin fangs repeatedly. Use the upgraded instant stealth as much as you can/lag lets you for that 50% damage bonus and auto critical hit during flask. Sucks ass if the target is moving I imagine. But more effective against multiple weak enemies or something standing still. Several non stealth twin fangs are also crits as Sneak Attack passive is mandatory. You can still support the group by having the Disable and And Take Them Down passive. Alternate build would be without the fireflask burst of twin fangs and instead taking flask of frost to aoe freeze for extra group support and setting up combos.
My skills would be,
Lv2 Ambush
Lv3 Unforgiving Chain
Lv4 Knife in the shadows
Lv5 Twin Fangs
Lv6 Shadow Strike
Lv7 I Was Never Here
Lv8 Easy to Miss
Lv9 Sneak Attack
Lv10 Dance of Death
Lv11 Lost in the shadows
Lv12 Fighting Dirty
Lv13 Flask of Fire
Lv14 Unquenchable flames
Lv15 Killer's Alchemy
Lv16 Flank Attack
Lv17 Skirmisher
Lv18 Ripping Fangs
Lv19 and 20 grab any 2 passives like Disable, Gaps in the armor, Bloodied prey or And take them down.
I would probably choose Disable and And take them down for the team support. 10% damage wouldn't be a big increase at that point and you already get to bypass 50% armor rating. Don't think mobs have a huge amount of armor anyway.
The problem that while Viper offers constant stealth and ok damage (which is dot, and spread over targets), and Frost Flask Freeze and DR, your build is prone... to everything.. ranged, magic, melee.. you will be toast, before you finish your 4th twin fangs
And i agree with posters above. Alch is support class.