Mission555 mentioned this in a comment so I made a video showcasing it.
For the record. What's happening here is animation cancelling, by pressing sprint right after your hit registers on the enemy you break off the attack animation and you can start a new one straight away, leading to faster attacks.
All credit to nonsequitrist.
Animation canceling isn't exactly intended...
I will have to try this on the controller setups. Click Left stick to win?
This has been known since day 1.
Animation canceling isn't exactly intended...
Nor is reload canceling but everyone still did that.
Nor is reload canceling but everyone still did that.
And it was tastily approved in Mass Effect 3. It was actually left in from Mass Effect 2, instead of being fixed.
Reported
Reported
Have fun with that.
Animation canceling through use of movement exists in many games, and many abilities and actions are deliberately made cancel-able so it appears more fluid and responsive to user input, i.e. following up an attack with another attack or movement without going through the entire animation delay of the first attack.
Using movement for animation canceling might be unintended sometimes, but it is hardly cheating in this game. You won't get much out of animation canceling basic attacks in this game because its all about spamming abilities, constant movement, and situational awareness, NOT standing still and trying to get a weak attack to keep bonking at an enemy faster.
While we're on the topic of animation canceling, shift and jump work for many different abilities, movements, and even animations from being hit, and can save your life from all the clunky @$$ animations and movements in this game. There's so many ways to animation cancel that you should get an achievement for doing it, like canceling knockdown animation by reviving a teammate 20 times for an animated GIF portrait of a katari spamming basic attack.
I call hax!!! (in absence of Argent)
Interesting, but not very useful, since in very few occasions will I actually use 2-hand basic attacks.
But if it works on arcane warrior...
Interesting, but not very useful, since in very few occasions will I actually use 2-hand basic attacks.
But if it works on arcane warrior...
Reaver then?
Reaver then?
why want to be faster when you are fast as reaver?
Legionnaire makes great use of this with Shield Wall-Cancelling.
I will have to try this on the controller setups. Click Left stick to win?
It will be far better on PC-master-race, as they can just do a macro: press and hold button, atta-cancel -> atta -> cancel -> attack...
Much like ME3MP weapons like the mattock, still good on consoles, but an autofire-macro made it properly good on PC.
Still useful to know.
Ye let me make a macro so I don't have to tap shift every second when I (never) play Katari. Success.
Ye let me make a macro so I don't have to tap shift every second when I (never) play Katari. Success.
investigating macro user would be pointless instead they could simply fix the problem in less than 1 min by disabling the sprint action....
or they could investigate real cheaters and ban them all!
Good player will always perform the combination of keystrokes needed to gain an edge in every game, macro or not...
Works on reaver too when you arent spamming dragon rage. Dunno how bioware feels about macros though so i personally wouldnt risk it.
So Dragon Rage/Spirit Blade have been tested and do not get canceled by the sprint button(or don't have a benefit if it does work)?
I know that the sprint button doesn't cancel Spirit Blade's long anymations. The only reliable way I have found to cancel the animation is jumping. This allows you a bit more mobility during combat. The second strike is the easiest to cancel, followed by the third and the first.
I guess you can see me do it in Penguin's elementalist video if you pay attention to it.
Nor is reload canceling but everyone still did that.