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[Build Guide] Necromancer Control Sapper


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#1
Guest_Mortiel_*

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And here it is! Build guide #3!

 

 

Watch the video for the full breakdown.

 

Quick overview:

 

Skills

 

Winter's Grasp

Fade Step

Horror

Walking Bomb

 

Basic Strategy

 

Prerequisite: You will want be aware of enemies at all times. This build plays very reactionary, so knowing what enemies are doing is just as important as knowing how to respond.

  1. Assess the Enemy: As you approach from a distance, attempt to visually scan for specific targets. It becomes faster the more you do it. Note the grouping of the enemy, as this will allow best placement of Walking Bomb.
     
  2. Enemy becomes Victim: Find an enemy in the center of the group. Archer and mage enemies are most ideal as they are unlikely to move once the fighting starts.
     
  3. Victim becomes Weapon: Hit the enemy nearest to the center mass with Walking Bomb and go make yourself a snack. Everything will be dead when you come back. Just kidding!
     
  4. Weapon becomes Weakness: As Walking Bomb wreaks havoc on the field, continue to survey battlefield. The gory mess of Walking Bomb can be distracting in critical points, so don't become complacent!
     
  5. Weakness becomes Fear: If any enemies are grouping in a way that might be catastrophic against you or your team, break them up with Horror.
     
  6. Fear becomes Chilling: If any enemies are rushing you or other weaker teammates, stop them in their tracks with Winter's Grasp.
     
  7. Chilling the Herd: If you become surrounded or find yourself low on mana in front of one almost dead enemy, do not hesitate to use Fade Step.

Again, this also requires a good team dynamic:

  • Tank Classes: Should always attempt to group enemies as close together as possible to maximize Walking Bomb.
  • Controller Classes: Should not attempt to break up groups unless Walking Bomb has run it's course.
  • Support Classes: Should largely ignore you. Their priority is putting Barrier on the tank.
  • DPS Classes: Should target those afflicted with Walking Bomb to ensure they detonate into the group, after they have eliminated any higher priority targets.

I welcome your feedback! Don't be shy!


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#2
Boatzu

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Why calculating over something like frost mastery or overwelming force?



#3
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Why calculating over something like frost mastery or overwelming force?

 

Overwhelming Force is too conditional for my liking. I like the class-specific passives. Calculating gives me better attack, better defenses, and added critical chance.

 

Honestly though, Frost Mastery would have been a viable alternative, but not for Calculating. Ice Armour is a bit too conditional in many cases aswell, so that's why I made sure to say it's optional. If I was going to spend a point elsewhere, I'd take it from Ice Armour into Frost Mastery.



#4
Guest_Mortiel_*

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I can't stop watching that bit at the end... It's so fantastic...



#5
The Great Bob

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As a casual necromancer player I'd advise you to take cloak to maximise the effectiveness of winter stillness.

#6
Guest_Mortiel_*

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As a casual necromancer player I'd advise you to take cloak to maximise the effectiveness of winter stillness.

 

Winter's Stillness is a great passive that is sadly largely overshadowed by Death Siphon for most builds... Unless you grab Blizzard. Then it really shines.

I might add that Blizzard and Winter's Stillness are a great part of a build, especially with Ice Armour. Especially if you have an off-tank with a good AoE Impact Detonator like Whirlwind, massively shattering swarms of enemies. Stay next to him and your mana will practically never diminish between Death Siphon and Winter's Stillness.

 

Yes, I just advocated the Katari.



#7
The Great Bob

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You can pick up stillness without picking up blizzard? Why not take both syphon and stillness?

#8
Guest_Mortiel_*

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You can pick up stillness without picking up blizzard? Why not take both syphon and stillness?

 

Winter's Stillness is a branch off from the Permafrost tree away from Blizzard, so yes, you can, but it sees the most benefit with a Blizzard+Ice Armour combo, where you are standing still in the Blizzard to trigger Ice Armour.

Necromancers should should always take Death Siphon, but Winter's Stillness is most effective when you are playing in a more reserved style, because Winter's Stillness requires you to stand still to gain the benefit from it.

 

To be clear, I am not saying it's not useful. It is simply a different way to build the Necromancer.



#9
The Great Bob

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If you don't go down the frost tree, may I ask what passives you do take?

#10
Guest_Mortiel_*

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If you don't go down the frost tree, may I ask what passives you do take?

 

Unfortunately, I think I am communicating my thoughts unintelligibly. I do go down the Permafrost tree, as it is necessary for Fade Step and Winter's Grasp. As far as passives: The short answer? Virulent, Death Siphon, Unsullied Victim, Power of the Dead, Clean Burn, Ice Armour, Calculating, Tricks of the Trade. I explain it in a bit more detail starting at about 5:55 of the video, if you wish to know more.



#11
knownastherat

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Spirit Mark fail ;)

 

I still prefer Mind Blast to Winters Grasp though. Especially with Horror and Frost Step. 



#12
Guest_Mortiel_*

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Spirit Mark fail ;)

 

I still prefer Mind Blast to Winters Grasp though. Especially with Horror and Frost Step. 

 

Yo brah, do you even Spirit Mark?

 

Yeah, Mind Blast is really good, and should give the Necromancer some awesome survivability, but I am so annoyed that the upgrade is broken that I pretend it doesn't exist.

 

Winter's Grasp is by no means perfect... that 65 mana cost is way high for that the spell actually does, in my opinion.



#13
knownastherat

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It saves ability point, the broken upgrade. Since I always reset at 20 I am not sure but I needed the ability point for (damage) passives and Tricks of Trade.* Actually no, the only thing to get instead of Mind Blast upgrade is Winter Stillness. Same can be said about Winters Grasp though as its mandatory. Mind Blast is in fact weak but what else to cast when being rushed or surrounded, which happens often with this kind of build/style? Mind Blast will always be there ~ 8 sec cd and irrelevant mana cost. It is life saver even if stagger it inflicts is brief. Does Clean Burn work? Every second cd reduction on WB is worth something. 

 

No man I am cured.



#14
Guest_Mortiel_*

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It saves ability point, the broken upgrade. Since I always reset at 20 I am not sure but I needed the ability point for (damage) passives and Tricks of Trade.* Actually no, the only thing to get instead of Mind Blast upgrade is Winter Stillness. Same can be said about Winters Grasp though as its mandatory. Mind Blast is in fact weak but what else to cast when being rushed or surrounded, which happens often with this kind of build/style? Mind Blast will always be there ~ 8 sec cd and irrelevant mana cost. It is life saver even if stagger it inflicts is brief. Does Clean Burn work? Every second cd reduction on WB is worth something. 

 

No man I am cured.

 

I was actually talking about using Mind Blast in this build because of the high mana costs of Winter's Grasp and Walking Bomb, but decided against it once I found out the upgrade was broken. The reason why was Fade Step. Once enemies are close enough to me for Mind Blast, I am usually gone, and they are left in the chilling wake of Fade Step. I would likely replace Fade Step with Mind Blast if anything, since they seem to be a little too conflicting in my playstyle. Since the upgrade is broken, any countering utility of Mind Blast effectively loses to Fade Step, thus my choice.

 

Clean Burn does in fact work. Check out the bit of sped up gameplay at the end when I am talking about tactics. You can see the cooldowns drop in chunks from Clean Burn.

 

As I said before, Winter Stillness requires a reserved playstyle where you spend much of your time stationary to be effective. This makes it ideal for a Blizzard+Ice Armour combo, as you will be sitting in the AoE of Blizzard a lot of the time.

 

However, as Boatzu stated, Frost Mastery is a more universal passive to take, and in all honestly would have been equally viable in place of Ice Armour in my build.



#15
knownastherat

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I see you took Tricks of Trade instead of Overwhelming Force. The "saved" ability points goes there so you can have both. 



#16
BraveLToaster

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I don't like Winter Stillness even on a Blizzard build.  You're much too close range to take advantage of standing still like an Elementalist can sitting in the back and CCing everyone.



#17
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I see you took Tricks of Trade instead of Overwhelming Force. The "saved" ability points goes there so you can have both. 

 

I could take Overwhelming Force over Ice Armour, honestly, and not lose sleep at all. However, I would probably go with Frost Mastery instead.



#18
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I don't like Winter Stillness even on a Blizzard build.  You're much too close range to take advantage of standing still like an Elementalist can sitting in the back and CCing everyone.

 

You can sit pretty still with Ice Armour on in Blizzard, but I agree that it really doesn't suit my play style. It can be done, however.

 

I saw someone else mention using Ice Mine in lieu of Blizzard, and just standing on top of the mine, which triggers Ice Armour as well. Bonus: Enemies rushing at you will get a nasty surprise when they run into the Ice Mine you are standing on.



#19
Cirvante

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I saw someone else mention using Ice Mine in lieu of Blizzard, and just standing on top of the mine, which triggers Ice Armour as well. Bonus: Enemies rushing at you will get a nasty surprise when they run into the Ice Mine you are standing on.

 

 

Penguin did this today while experimenting with his Elementalist and the Ice Armor does trigger as long as you are standing on the mine. It's less draining on your mana and takes up less points than Blizzard. I'd rather use it offensively in conjunction with Virulence though.



#20
Galaxy_Siege

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looks interesting and viable. i am leaving my necro at 20 with blizzard just to get the ice challenge done and over with. then a respec and back to the oh so lovely walking bomb.



#21
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Penguin did this today while experimenting with his Elementalist and the Ice Armor does trigger as long as you are standing on the mine. It's less draining on your mana and takes up less points than Blizzard. I'd rather use it offensively in conjunction with Virulence though.

 

Agreed. Hence my build.

 

looks interesting and viable. i am leaving my necro at 20 with blizzard just to get the ice challenge done and over with. then a respec and back to the oh so lovely walking bomb.

 

Blizzard can be fun for some builds, to be sure!



#22
MajorStupidity

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I like the look of this probably going to craft the Necro next when I get some more cloth. Then you can carry me while I pretend to be effective :D



#23
Guest_Mortiel_*

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I like the look of this probably going to craft the Necro next when I get some more cloth. Then you can carry me while I pretend to be effective :D

 

I'm not so sure about that... I'm usually the one being carried lol.

 

Nah I'm kidding. Just go straight for Walking Bomb+Virulent upgrade first, which I think you can get by like level 7 or so. From there it's a lot more fun.

 

Specifically, I go for Walking Bomb+upgrade, then Death Siphon, then Fade Step+upgrade, then upgrade Winter's Grasp. After that, fill up the passives in whatever order and grab the upgrade for Horror somewhere in there.



#24
SLooPPy JOE

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You'll have to sell me on the Winter's Grasp upgrade. I skipped it on my first build and might skip it again on my second.

#25
Centaurion

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It's good for holding choke points. In Perilous you might find yourself getting rushed by several melee mobs - freezing one and chilling the others makes it easier to put some distance between them and yourself while you wait for your Walking Bomb to go off.

 

Going with Blizzard is a deathwish on Perilous unless you have a pet Keeper.