This quick reference guide aims to define how various status effects affect each enemy in MP. This guide can be used to aid players in finding better sources of control. Some lists are still incomplete (WIP). However, everything that you read has been thoroughly tested & verified.
Green = Enemy is always vulnerable to said status
Brown = Enemy is vulnerable but certain conditions may apply (refer to footnote)
Red = Enemy is immune
Sleep
Sleep Mechanics (open spoiler)
1. Description: Creature sleeps in place. Once triggered, any direct damage will break the effect. 2. Sources of Sleep: 3. Duration depends on source, on caster's contribution and on overall party contribution (if applicable). Red Templar Guard, Red Templar, Red Templar Marksman, Red Templar Horror**, Red Templar Knight, Red Templar Shadow, Red Templar Behemoth, Red Templar Commander Venatori Zealot*, Venatori Marksman*, Venatori Gladiator*, Ice Venatori Spellbinder*, Fire Venatori Spellbinder*, Electric Venatori Spellbinder*, Venatori Brute**, Venatori Stalker, Ice Venatori Mage, Fire Venatori Mage, Electric Venatori Mage, Venatori Commander Lesser Shade, Terror, Spirit Wraith*, Ice Wraith*, Fire Wraith*, Electric Wraith*, Rage Demon**, Despair Demon, Fear Demon, Fearling, Pride Demon, Demon Commander Deepstalker, Black Wolf, Hyena, Gibbering Horror, Bronto, Wyvern, Lurker, Dragonling, Bogfisher, Gurn, Giant -- *Immune when barrier is active. **Immune during Rampage (berserk). These enemies generate barrier/guard prior to Rampage. Rampage ends once barrier/guard is eliminated.
Frozen
Frozen Mechanics (open spoiler) 1. Description: Creature is disabled. 2. Sources of Frozen: 3. Duration depends on source, on caster's contribution and on overall party contribution (if applicable).
- Red Templars
Red Templar Guard, Red Templar, Red Templar Marksman, Red Templar Horror, Red Templar Knight, Red Templar Shadow, Red Templar Behemoth, Red Templar Commander
- Venatori
Venatori Zealot, Venatori Marksman, Venatori Gladiator, Ice Venatori Spellbinder, Fire Venatori Spellbinder, Electric Venatori Spellbinder, Venatori Brute**, Venatori Stalker, Ice Venatori Mage, Fire Venatori Mage, Electric Venatori Mage, Venatori Commander
- Demons
Lesser Shade, Terror, Spirit Wraith, Ice Wraith, Fire Wraith, Electric Wraith, Rage Demon, Despair Demon, Fear Demon, Fearling, Pride Demon, Demon Commander
- Creatures
Deepstalker, Black Wolf, Hyena, Gibbering Horror, Druffalo, Bronto, Gurn,
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**Immune during Rampage (berserk). These enemies generate barrier/guard prior to Rampage. Rampage ends once barrier/guard is eliminated.
Panicked/Fear Panicked Mechanics (open spoiler) 1. Description: Creature runs away in a panic. After 1.5 seconds, any direct damage will break the effect. 2. Sources of Panicked: 3. Duration depends on source, on caster's contribution and on overall party contribution (if applicable). Red Templar Guard, Red Templar, Red Templar Marksman, Red Templar Horror, Red Templar Knight, Red Templar Shadow, Red Templar Behemoth, Red Templar Commander Venatori Zealot, Venatori Marksman, Venatori Gladiator, Ice Venatori Spellbinder, Fire Venatori Spellbinder, Electric Venatori Spellbinder, Venatori Brute**, Venatori Stalker, Ice Venatori Mage, Fire Venatori Mage, Electric Venatori Mage, Venatori Commander Lesser Shade, Terror, Spirit Wraith, Ice Wraith, Fire Wraith, Electric Wraith, Rage Demon**, Despair Demon, Fear Demon, Pride Demon, Demon Commander Deepstalker, Black Wolf, Hyena, Gibbering Horror, Bogfisher, Dragonling -- **Immune during Rampage (berserk). These enemies generate barrier/guard prior to Rampage. Rampage ends once barrier/guard is eliminated.
Knockdown
Knockdown Mechanics (open spoiler) 1. Description: Creature is disabled. 2. Sources of Knockdown: 3. Duration depends on knockdown animation type.
- Red Templars
Red Templar Guard, Red Templar, Red Templar Marksman, Red Templar Horror, Red Templar Knight, Red Templar Shadow, Red Templar Behemoth, Red Templar Commander
- Venatori
Venatori Zealot, Venatori Marksman, Venatori Gladiator, Ice Venatori Spellbinder, Fire Venatori Spellbinder, Electric Venatori Spellbinder, Venatori Brute, Venatori Stalker, Ice Venatori Mage, Fire Venatori Mage, Electric Venatori Mage, Venatori Commander
- Demons
Lesser Shade, Terror, Spirit Wraith, Ice Wraith, Fire Wraith, Electric Wraith, Rage Demon**, Despair Demon, Fear Demon, Fearling, Pride Demon, Demon Commander
- Creatures
Deepstalker, Black Wolf, Hyena, Gibbering Horror, Giant
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**Immune during Rampage (berserk). These enemies generate barrier/guard prior to Rampage. Rampage ends once barrier/guard is eliminated.
Shocked Shocked Mechanics (open spoiler) 1. Description: Reduces resistance to fire, cold, and electricity by 20%. 2. Sources of Shocked: 3. Duration depends on source, on caster's contribution and on overall party contribution (if applicable). Red Templar Guard, Red Templar, Red Templar Marksman, Red Templar Horror, Red Templar Knight, Red Templar Shadow, Red Templar Behemoth, Red Templar Commander Venatori Zealot, Venatori Marksman, Venatori Gladiator, Ice Venatori Spellbinder, Fire Venatori Spellbinder, Electric Venatori Spellbinder, Venatori Brute, Venatori Stalker, Ice Venatori Mage, Fire Venatori Mage, Electric Venatori Mage, Venatori Commander Lesser Shade, Terror, Spirit Wraith, Ice Wraith, Fire Wraith, Electric Wraith, Rage Demon, Despair Demon, Fear Demon, Fearling, Pride Demon, Demon Commander Deepstalker, Black Wolf, Hyena, Gibbering Horror, Bogfisher Weakened Weakened Mechanics (open spoiler) 1. Description: Creature's damage is reduced by 15%. 2. Sources of Weakened: 3. Duration depends on source, on caster's contribution and on overall party contribution (if applicable). Red Templar Guard, Red Templar, Red Templar Marksman, Red Templar Horror, Red Templar Knight, Red Templar Shadow, Red Templar Behemoth, Red Templar Commander Venatori Zealot, Venatori Marksman, Venatori Gladiator, Ice Venatori Spellbinder, Fire Venatori Spellbinder, Electric Venatori Spellbinder, Venatori Brute, Venatori Stalker, Ice Venatori Mage, Fire Venatori Mage, Electric Venatori Mage, Venatori Commander Lesser Shade, Terror, Spirit Wraith, Ice Wraith, Fire Wraith, Electric Wraith, Rage Demon, Despair Demon, Fear Demon, Fearling, Pride Demon, Demon Commander Deepstalker, Black Wolf, Hyena, Gibbering Horror, Druffalo, Bronto, Gurn, Giant Taunted Taunted Mechanics (open spoiler) 1. Description: Creature is forced to target the caster for the duration. At the end of the forced targeting the caster is moved to the top of the threat table. 2. Sources of Taunted: 3. Duration depends on source, on caster's contribution and on overall party contribution (if applicable). Red Templar Guard, Red Templar, Red Templar Marksman, Red Templar Horror, Red Templar Knight, Red Templar Shadow, Red Templar Behemoth, Red Templar Commander Venatori Zealot, Venatori Marksman, Venatori Gladiator, Ice Venatori Spellbinder, Fire Venatori Spellbinder, Electric Venatori Spellbinder, Venatori Brute**, Venatori Stalker, Ice Venatori Mage, Fire Venatori Mage, Electric Venatori Mage, Venatori Commander Lesser Shade, Terror, Spirit Wraith, Ice Wraith, Fire Wraith, Electric Wraith, Rage Demon**, Despair Demon, Fear Demon, Fearling, Pride Demon, Demon Commander Deepstalker, Black Wolf, Hyena, Gibbering Horror, Druffalo, Bronto, Gurn, Giant -- Burning Burning Mechanics (open spoiler) 1. Description: Creature takes fire damage over time. 2. Sources of Burning: 3. Duration depends on source, on caster's contribution and on overall party contribution (if applicable). Red Templar Guard, Red Templar, Red Templar Marksman, Red Templar Horror, Red Templar Knight, Red Templar Shadow, Red Templar Behemoth, Red Templar Commander Venatori Zealot, Venatori Marksman, Venatori Gladiator, Ice Venatori Spellbinder, Fire Venatori Spellbinder, Electric Venatori Spellbinder, Venatori Brute, Venatori Stalker, Ice Venatori Mage, Fire Venatori Mage, Electric Venatori Mage, Venatori Commander Lesser Shade, Terror, Spirit Wraith, Ice Wraith, Fire Wraith, Electric Wraith, Rage Demon, Despair Demon, Fear Demon, Fearling, Pride Demon, Demon Commander Deepstalker, Black Wolf, Hyena, Gibbering Horror, Druffalo, Bronto, Gurn Stunned (WIP) Stunned Mechanics (open spoiler) Sources of Stun: Wrath of Heaven, Pommel Strike, Payback Strike, Give Them the Boot (Grappling Chain) Chilled (WIP) Chilled Mechanics (open spoiler) Sources of Chilled: Paralyzed Paralyzed Mechanics (open spoiler) 1. Description: Creature is disabled. 2. Sources of Paralyzed: 3. Duration depends on source, on caster's contribution and on overall party contribution (if applicable). 4. Important: Enemies with active Paralyzed immunity cannot be trapped by Static cage Red Templar Guard, Red Templar, Red Templar Marksman, Red Templar Horror, Red Templar Knight, Red Templar Shadow, Red Templar Behemoth, Red Templar Commander Venatori Zealot, Venatori Marksman, Venatori Gladiator, Ice Venatori Spellbinder, Fire Venatori Spellbinder, Electric Venatori Spellbinder, Venatori Brute**, Venatori Stalker, Ice Venatori Mage, Fire Venatori Mage, Electric Venatori Mage, Venatori Commander Lesser Shade, Terror, Spirit Wraith, Ice Wraith, Fire Wraith, Electric Wraith, Rage Demon**, Despair Demon, Fear Demon, Fearling, Pride Demon, Demon Commander Deepstalker, Black Wolf, Hyena, Gibbering Horror, Bogfisher, Druffalo, Bronto, Gurn, Giant -- Disruption field Disruption Field Mechanics (open spoiler) 1. Description: Creatures within the field are slowed and weakened. - [Bug as of Patch 8] Disruption Field does not weaken enemies - [Bug as of Patch 8] Upgrade (Stasis Lock) doesn't affect skill duration - [Bug as of Patch 8] With upgrade (Stasis Lock), striking enemies doesn't end the effect - [Bug as of Patch 8] Enhanced Disruption Field ring increases duration to 13 seconds and power to 99% 2. Speed of any projectile trapped within the field reduced by 99%. However, projectiles aren't removed until timeout or caster's death. 3. Can not be stacked. Red Templar Guard, Red Templar, Red Templar Marksman, Red Templar Horror, Red Templar Knight, Red Templar Shadow, Red Templar Behemoth, Red Templar Commander Venatori Zealot, Venatori Marksman, Venatori Gladiator, Ice Venatori Spellbinder, Fire Venatori Spellbinder, Electric Venatori Spellbinder, Venatori Brute, Venatori Stalker, Ice Venatori Mage, Fire Venatori Mage, Electric Venatori Mage, Venatori Commander Lesser Shade, Terror, Spirit Wraith, Ice Wraith, Fire Wraith, Electric Wraith, Rage Demon, Despair Demon, Fear Demon, Fearling, Pride Demon, Demon Commander Deepstalker, Black Wolf, Hyena, Gibbering Horror, Druffalo, Bronto, Giant Misc Changelog August 1st, 2015 To-do list (Highest to lowest priority) Full list of status effects Sleep, Frozen, Panicked, Knockdown, Shocked, Weakened, Taunted, Burning, Chilled, Stunned, Paralyzed, Disruption Field, Slowed, Pulled, Snared, Poisoned, Berserk, Stealth Special Thanks
**Immune during Rampage (berserk). These enemies generate barrier/guard prior to Rampage. Rampage ends once barrier/guard is eliminated.
**Immune during Rampage (berserk). These enemies generate barrier/guard prior to Rampage. Rampage ends once barrier/guard is eliminated.