Just to emphasize this, these are MP only changes.
Weapons:
- 5 level 25 T4 weapons
- 5 level 26 T4++ very rare weapons
- 8 new level 22-24 T3 weapons
- 1 new t4 accessory
- 19 ‘new’ t3 variant uniques
- 13 ‘new’ t2 variant uniques
Proving Grounds:
- A tutorial level. Can be accessed from the class selection screen. It is played solo.
New Difficulties:
- Nightmare: Step up from Perilous in every way.
Armor:
- All armors were refactored for level to provide more armor rating
- All armors rarity icon color has been modified to be consistent with items
Bug Fixes/Changes:
- Stonefist combo detonators now deal damage
- Footsoldier's Block ability was drastically reduced in effectiveness
- Virtuoso's Sing-Along upgrade fix
- Potions cannot be used while Simulacrum is active
- Simulacrum resets all cooldowns when it triggers
- Taunt now generates support XP
- Barrier amount reduction
- Duelist projectiles now have friendly passthrough
- Guard passives Bulwark and Untouchable Defense now grant 50% more guard instead of 25%
- Fade Cloak no longer has global camera shake
- Damage boosts for the following passives: Cull the Herd, Razor’s Edge, Blinding Terror, and Overwhelming Force
- Reaver now has base heal 2% on hit and increased health per level
- Creature Archer's Evadeshot (AKA 360 No Scope) deals reasonable damage now