Short guide that provides data on Heartbreaker.
FAQ
- Who is this guide for?
This guide aims to give players, who haven't yet stepped into Heartbreaker, a head start by providing data, such as wave composition and extra enemy AI tactics. This guide doesn't discuss strategies or team compositions, (but I'm always available to answer your questions via PM).
- How many promotions are required for Heartbreaker?
Wave 1 to 4 can be completed without any stat requirement as long as you have in-depth knowledge of the faction you're playing against, have an endgame loadout, and are playing with a well coordinated team. However, if aiming for completion, I'd recommend at least 60/60/60 as a minimum stat requirement to minimize stress and the need to reset potions.
Wave composition
Green = minion (spawns a lot)
Purple = heavy (spawns less)
Red = commander (1)
- Demons
Wave 1-4: Lesser Shade, Terror, Venatori Mage, Rage Demon, Despair Demon, Fear Demon, Pride Demon
Wave 5: Lesser Shade, Fear Demon, Rage Demon, Venatori Commander, Demon Commander
- Venatori
Wave 1-4: Venatori Zealot, Venatori Marksman, Venatori Gladiator, Venatori Spellbinder, Venatori Stalker, Venatori Brute, Venatori Mage
Wave 5: Venatori Brute, Venatori Spellbinder, Venatori Mage, Demon Commander, Venatori Commander
- Red Templar
Wave 1-4: Red Templar, Red Templar Guard, Red Templar Marksman, Red Templar Horror, Red Templar Knight, Red Templar Shadow, Red Templar Behemoth
Wave 5: Red Templar Shadow, Red Templar Horror, Red Templar Knight, Demon Commander, Red Templar Commander
Extra Heartbreaker-specific AI tactics
Demons
Extra abilities
- Lesser Shade
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Hook and Tackle (visual effect: body slam)
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Carries an impact detonator
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Can trigger shatter if ally is Frozen (from Despair Demon's icemine)
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Can trigger discharge if ally is Paralyzed (from Pride Demon's static cage)
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- Terror
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Revenant hand-grab (Deals high amounts of spirit damage, doesn't do anything else)
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Quadrablast (Ranged spirit bolt attack stolen from Demon Commander)
- Venatori Mage
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Stone Fist
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Dispel
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Fade Cloak (4s up/4s down cycle)
- Rage Demon
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Firemine
- Despair Demon
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Blizzard
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Icemine now inflicts Frozen
- Fear Demon
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Spawns terrors (with horns) instead of fearlings
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Can cast a spirit glyph that deals spirit DoT
- Pride Demon
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Chain Lightning
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On double-whip attack: casts Static cage
- Venatori Commander
- Stone fist
Extra immunities
- Terror
- Immunity to Knockdown
Venatori
Extra abilities
- Venatori Zealot
- Grappling Chain
- Venatori Marksman
- Explosive Shot
- Leaping Shot
- Venatori Gladiator
- Shield Bash
- Lunge and Slash
- Venatori Brute
- RTC-smash
- Pommel Strike
- Venatori Stalker
- AoE stun ability
- Shadowstrike
- Venatori Mage
- Dispel
- Stone Fist
- Fade Cloak (4s up, 4s down cycle)
- Venatori Spellbinder
- Pull of the Abyss (4m range, 20s CD)
- Mind Blast (stagger + damage, not a detonator)
- Barrier on teleport (single use)
Extra immunities
- Venatori Zealot
- Immunity to Knockdown
- Venatori Gladiator
- Immunity to Knockdown
Red Templar
Extra abilities
- Red Templar
- Can drink RTC potion
- Red Templar Guard
- Spell Purge
- Shield Bash
- Red Templar Marksman
- Full draw is now a Confusion shot (Visual effect: Chromatic Aberration from Haste SP ability)
- Targeted ally hit with confusion shot is now vulnerable to friendly fire
- Leaping shot
- Explosive shot
- Red Templar Horror
- Explode on death
- Red Templar Knight
- "Buff" attack: Knight will fry you with lightning
- Red Templar Shadow
- Breaking out of Stealth now takes slightly longer
- Red Templar Behemoth
- Melee attack now drains all mana from mages
- Lyrium walls don't dissipate over time. May cause graphical glitches.
Extra immunities
- Red Templar
- While RTC potion is active, immunity to Knockdown, Frozen, Panicked, Stunned, Paralyzed, Disruption Field.
- Immunity to Knockdown
- Red Templar Guard
- Immunity to Knockdown
- Red Templar Shadow
- Immunity to Pull (PotA)
- Red Templar Knight
- Buff now grants immunity to Frozen, Panicked, Knockdown, Stunned, Sleep to targeted enemy
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Extra Faction-related data, not specific to Heartbreaker
Red Templar
- Red Templar Horror
- When buffed by a Red Templar Knight, all damage output is multiplied by 4.
- While Rampage is active, Horrors will output a spirit DoT AoE (~2m range)
- When not buffed by a Red Templar Knight, inflicting Frozen, Paralyzed or Disruption Field on a Red Templar Horror, while Rampage is active, will reduce the DoT tick amount to a single tick for the entire duration of the effect.
- Red Templar Knight
- Canceling the buff effect:
- Dispelling the buffed target will cancel the effect but not the animation, leaving the Red Templar Knight stuck in its buffing animation. (note: Dispelling the Red Templar Knight is ineffective)
- Inflicting Panicked or Sleep will immediately cancel the buff and the animation.
- Line in the Sand as a path-blocker will also immediately cancel the buff and the animation. As a bonus, this will brute-force the knight into melee mode. For this to work, a guardian must stand in the knight's buffing LoS.
- Buff priority list:
- Red Templar (transform into horror)
- Horror
- Everything else