nice !! is there all missing maps from the first link ?
Thx. Sorry don't understand the question. Could u pse rephrase?
If u meant in general : Before this thread, there was only 6 out of 13 maps drawn in this/other forum (ghost, giant, dagger, white, reactor, glacier). Of course, on top of the 7 "other" maps : the 6 x hazard maps has additional stuff ( Ghost =Acid Rain, Reactor =Reactor Meltdown, Dagger=Sandstorm, Glacier =Collector Swarm, White=Whiteout, Giant=Dark (??? maybe Dark is a euphemism for "buggy"). So 13 or 19 maps depending on the way u look @ it. So on top of the dynamic hazard differences the only hazard map static diff is the gnade loadout.
I've not detailed the 6x unreleased maps : Athena, Dragon, Forge, Maelstrom, Neptune, Scorpio. Nor Echo (the non BioW sponsored dev)
Even for some of the older existing maps, i.e things like reactor's building structure things changed slightly since, others like white got additional wings to increase the map size, whilst on others original maps the relative vector angles were awry- i.e sniping on the map was deemed possible on the "paper" map(edges of wall), but impossible during game play. This had to be corrected. The rest of the maps was missing, so I added them + spawns etc. I need support/help from the community to verify my submissions. Preferably in bulk while I'm at it.
If u meant what is very very fresh (this week)- then - I'm adding finishing touches to FB Rio - if I'm not mistaken this is the longest map.